The Fierce fight! Barbarossa series tries to portray the Barbarossa campaign with the popular Series: Fierce Fight! system. This is second game of Fierce fight! Barbarossa series. Rules to link with Fierce fight! Leningrad Blitzkrieg are included. This game focuses on Army Group Centre's operations. The Axis player needs to defeat the Soviet armies in...
This is a waited sequel game of Struggle of Army Group Manstein, and Mansterin's last battle. The game starts June 1942 at the start of Blau and end December 1942 at the start of Soviet counterattack. The game uses the same engine as its predecessor. Each player selects his chits each turn, then draw chits one by one and activate part of the force...
The game starts on September 30, 1941 and ends January 30, 1942, covering both the German drive on Moscow and the Soviet counterattack. It uses the chit-pull system from Struggle of Army Group Manstein/A Victory Lost and the map links with the Fierce Fight! Barbarossa series. Counters: 252 1.3 cm/0.51inch Unit Scale: Divisions Hex scale: 10 miles / 16 km...
"Fifth Corps: The Soviet Breakthrough at Fulda" is one of several games in the Central Front Series published by SPI in the 1980s. "Fifth Corps" appeared in the September/October 1980 issue of Strategy & Tactics magazine #82. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and...
SGB-26 Fifth Division (1987) (JPY 4800) Subtitled “Self Defense Force Series-03” and “Soviet Coming from our Lost Territory”. One map, 504 counters, four PACs, a Series Rulebook (12 pages) and an Exclusive Rulebook (32 pages). There looks to be two scenarios. Unit sizes are companies for the Japanese and US units, while the Soviets are all battalions....
A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720...
The Battle of Britain was perhaps Great Britain's finest hour. "Never in the field of human conflict was so much owed by so many to so few." - Winston Churchill From the back cover or from flyer... FIGHT FOR THE SKY is a Battle of Britain game that covers the epic struggle over South East England from August 11th to 18th, 1940, the period during which the...
"Fight For Tobruk !" is a conflict simulation of Rommel's attack on Tobruk in June 1942. The game is based on Conflict Game Company's "The Fall of Tobruk" but is not a reproduction, according to the designer. "Fight For Tobruk !" is an operational level wargame in which each turn represents one day, each hex represents 170 meters, and units are companies...
Fight on the Beaches was the game in issue #40 of The Wargamer Magazine. Fight on the Beaches is a two player game simulating the first eleven days of a German plan to invade the United Kingdom in the Autumn of 1940.The game is at a corp commander level, with hexes representing 5 miles, 12 hour turns, and units organized at divisional level with elements...
Fight The Fall: Faesulae A.D. 405 & Tricamerum A.D. 533 is a two-player wargame system that simulates the battles that occurred during the era AD 376 to 560, roughly the time from when the Goths crossed the Danube to the Byzantine reconquest of the west. The game system emphasizes command control, leaders and unique tactics. Players pick command markers to...