Expand your Federation & Empire campaigns with new ships, rules, and systems: Statis Field Generators, Electronic Warfare, Light Tactical Transports, Marines, and the list goes on. Eight scenarios, over 800 counters, and revised/expanded rules. Expands: Federation & Empire Reimplements: Federation & Empire: F & E Module 1 – Special Operations Federation &...
featuring "Birth of a Feud!" A new short story about Gorns and Romulans with accompanying scenario titled.."A Mission of Vital Importance". New Ships including,Tholian Dreadnoughts makeovers.. Database,Battle group assault the Holdfast,Dek plans of the Federation Express,Hydran vs Lyran "Brothers of the Anarchist".. Scenario's include.,Klingon D3's find...
Fighter Operations provides new rules and ships for the game FEDERATION & EMPIRE. The primary element of this product is the ability to break down the Carrier Groups of FEDERATION & EMPIRE into individual ships, and then reform them (or other ships) into new carrier groups that suit your needs (or what ships you have). Other new rules include Federation...
This product contains over 1000 (!) additional counters for Federation & Empire. Including Sheet Bravo from Federation & Empire 2010, new 280 counter count Sheet N+O from Advanced Operations, Sheet V+V from Fighter Operations, Sheet M+M from Combined Operations, and Sheet R+S which is only available from F&E Reinforcements. An excellent addition for a...
Planetary Operations is about more than just planets! Expand your Federation & Empire campaign with these new ships, rules, and capabilities. Police Carriers, Police Flagships, Monitor PF pallets, Troop Pod counters Special Raids can now use drones, fighters, spies, and commandos. Four scenarios provide alternate starts to the General War. In Crosswinds...
From the publishers site - WE need a whole new Strategy And now you have it! Hospital ships to un-devastated planets. Sector bases to bolster defenses. Operational bases to move the fight toward the enemy. Small transports to move around small things (money, people, etc.). Dozens of new ship types. Engineers to build defenses. Survey ships to find money....
“Don’t forget the popcorn.” – Doctor Joan Raddock, GIA analyst Released in June 2006, this Captain’s Log issue supports Star Fleet Battles, Federation Commander, and Federation & Empire. “Circle of Vengeance” by Randy O. Green has Klingon, Hydran, and Vudar ships fighting a battle in an asteroid field. Will their fear, hate, and distrust find an end? “The...
From the publisher: This is the six-sector version of the classic Federation & Empire Scenario 603 The Hurricane. It originally appeared in three parts in Captain's Log #41, Captain's Log #41 Supplemental File, and Captain's Log #42. Scenario 603 The Hurricane was one of the scenarios in the Federation & Empire boxed strategic game. It covers the period...
This expansion adds the ISC, the Interstellar Stellar Concordium to the Federation and Empire game system. Anticipated for 25 years, ISC War adds the complete order of battle for the ISC forces. New rules include ISC Echelon formations, PPD ships, Tactical Reserves, and ISC Rapid Base Deployment. Scenarios include: Gathering Winds, the ISC consolidate...
From the publisher: New Empires! New Ships! New Tactics! New Scenarios! For years, players have wondered what effect the Lyran Democratic Republic, the Vudar Enclave, and the Seltorian Tribunal would have had on the General War. Wonder no longer! Play these empires and find out for yourself. The Lyran Democratic Republic is more than just a renegade...
To Heck with Logistics! Tactics for the Win! Tactical Operations has more rules for Federation & Empire with all the crunchiness that you’ve come to expect. There are X-maulers, war cruiser leaders and war destroyer leaders, light gunboat tenders, and stellar fortresses. There are more shipyard functions to provide efficient ways to manage your...
"Federation Space" is a strategic-level Science-Fiction board-wargame set in the Star Trek universe from the original TV series. Players control an entire fleet of starships for one of eight different races of the Star Fleet universe in an attempt to destroy the fleets of their opponents. In addition to a general melee or "free for all", 26 different...