Eurofront II is an update to the classic EuroFront: War in Europe, 1939-45 and adds the Northern Front, Middle East and Turkey not found in the prior version. It details the conflict between Germany and the Allies during WWII. Players have to contend with production, supply, command control and weather to try and break the other sides' lines. Several...
Description from the publisher: The Europa Incident is a science fiction boardgame about the control of the most strategically and economically useful sites in the Main Asteroid Belt of our Solar System by mega-corporations, transnational agencies, and armed organizations. The game uses a partially random hand of card with deckbuilding mechanic through...
This expansion to Europa Universalis adds a complete countersheet and rules to AWE's game of early modern Europe (1492-1792). Cannot be played alone. Countersheet #7 contains 260 square counters and 13 round counters. New types of counters include: Forts (like fortresses, can be built on the Rest-of-the-World map) Missionaries and missions, which give...
Europe is a strategy game that offers a journey into the depths of historical fiction. Each player controls an empire and tries to improve it by capturing new territory, building settlements and fortresses, developing the city and crafts, and improve their equipment. There are five games in the series, each dealing with a particular historical time in...
An expansion combining both Empire Builder and Eurorails. Players start with a Freight train on each board as well as a Freighter to transport Commodities from one continent to the other. Trains and Freighters must be in the same Port at the same time to transfer a Commodity, unless a Warehouse is built to store Commodities, ($10 in a Port). Like the...
Havoc is an expansion for EVE: War for New Eden that introduces a fifth player controlling the notorious pirate faction, the Deathless Circle. While the first four players still follow gameplay similar to the Core Game, the fifth player uses a distinct set of asymmetrical rules to pursue their own victory condition. Starting from the center of the board...
In the ever-shifting power struggles of New Eden, leadership is the key to domination. The Succession Expansion brings forth six extraordinary leader for each faction, each one wielding their own vision, strength, and strategy to reshape the galaxy's destiny. This expansion enhances gameplay by introducing additional development cards and unique leaders...
Evening is created as a family game of Alexander Brady's Interleave. Like Interleave, it is a turn-less game, and instead of the sightline placement restrictions of the original game, it uses placement restrictions based on group size superiority. Setup Use a regular hexagonal board of any size (size 5 is preferred) and a sufficient number of black and...
Everlore is a high-fantasy adventure board game where players explore a richly detailed world through freeform exploration, narrative-driven quests, and strategic character development. Players begin by spawning at different locations on the board and customising their characters through a card-based system, selecting race, class, faith, and destiny, which...
Ex illis is a miniature wargame set in a pseudo-historic fantasy world populated by the historic figures from the 13th century, while also incorporating mythological and biblical figures from medieval Europe. Angels, demons, witches, faeries and imps fight alongside different human factions for the dominance over Europe — or to strengthen the evil grip of...
Excalibur: The Battles of King Arthur is a Hold the Line system game that allows gamers to refight 8 battles of King Arthur. Players will use terrain tiles to lay out the battlefields from the Battle Book. Victory is determined by controlling terrain and eliminating enemy units. Each turn, players will receive a random number of action points which allows...