"Contains 15 brazenly un-playtested cards for Vindication Board Game designed by people in the know. Just go with it." The island has barely begun to reveal its wonders. There’s always more to discover in this land of hidden magics and forgotten secrets. Shuffle these 15 all-new cards directly into your existing decks whether you’re playing with the new...
15 leafy new cards for Vindication with a deep forest theme. Companions: ORENDA, THE NURTURING BOGDAN ROOTMAN KARA, THE WILD Traits: NOSTALGIA ENTHUSIASM Relics: THE SCRYING ANTLER INKWELL OF NATURE’S SCRIBE MANA SPHEROID Pets: BO, BURROWING BOULDER BOAR CAP, BABY MUSHROOM SPRITE Monsters: AERIAL BEAKED BLIGHT SHADOWY TREE LURKER GIANT CAVE SNAIL Loot:...
The first of the World Box promo boxes from 'Orange Nebula', World Box: Odyssey includes all sorts of swagger-worthy Vindication loot gloriously crammed into one case. Neoprene game board, deeply plush with merrowed edges and all-new artwork, along with a black drawstring carrying bag. 'Odyssey' mini-expansion module with a dual-layered board that enables...
1st of 12 games in the Epoch Electronic Wargame Electronics series. Each of the games features: Easy to learn rules (in Japanese) Quick games that average about 30 minutes (not including setup) Magnetic pieces on a set board An electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player...
2nd of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
3rd of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
4th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
5th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
6th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
7th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
8th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...