A further book that expands Bob Cordery's Portable Wargame system, featuring small and quick games on square or hex-grid terrain. This contains rules for ancient warfare and aerial warfare in the first half of the twentieth century. It also contains additional and optional rules for the rulesets featured in the previous "The Portable Wargame" book. The...
An easy to learn, fast-playing (1-4 hours) card-driven game for two players. The play map covers the historical French battlefield geography. The 300 counters and markers represent the historical units and incidents involved along with chits that determine initiative and order choice. These company sized units move using 180 meter hexes. The game is unique...
The Devil’s Beach depicts the invasion of Omaha Beach and the fighting across the Normandy countryside on June 6, 1944. Player’s control the American and German forces that fought in the battle, in a bid to uphold history, or to change it. UPDATE: This game has been redeveloped by the new LnLP staff improving the counters, maps, rules, and scenarios in the...
"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command". Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand...
"Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. Scenarios; Major Battle scenario Assault on Devil's Den Assault on Little Round Top Optional game rules such as off map...
The Devil's Horsemen is a simulation game of the battle of Liegnitz (Poland), between the Mongol Empire and the combined defending forces of European fighters. Desktop published containing an 11" x 17" color map, 285 color paper counters (to cut and paste), played an indeterminate number of turns until one side achieves Victory. NOTE: This game uses the...
"The Mongol War Machine in the 13th Century" - Volume X in the Great Battles of History Series (GBoH). (from GMT Games website:) The Great Battles of History series is back with Devil's Horsemen, an examination of the military tactics of steppe tribe warfare, as immortalized by the mighty armies of Genghis Khan and the Mongols. The game focuses on cavalry...
(from GMT website:) Mamluk includes two battles: Mansourah - The Army of the Seventh Crusade (King [Saint] Louis IX) vs. the Ayyubid Sultanate of Egypt (Emir Fakr-ed-din) Egypt, February 8, 1250 2nd Homs - The Mongols of the Ilkhan Horde (Mengu Tamar) vs. the Mamluks (Sultan Qalawun) Syria, October 29, 1281 Those of you who are enjoying the flying arrows...
The Devil’s Own Day is a 2 player war game depicting the events of the Battle of Shiloh on April 6th and 7th, 1862. While certainly not the bloodiest battle of the war, it may well be the battle that set the tone of what a Civil War was really going to cost. NOTE: This game was designed as part of an ONE WEEK design challenge. Including all testing. I can...
On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being led by the cannons of...
“Put himself south of the enemy and follow to the death. Wherever the enemy goes, let our troops go also.” --General Ulysses S. Grant on the orders given to General Phillip Sheridan, August 7th, 1864. “…as [the 23rd Ohio] rose from the bank, away went my boys as though ten thousand devils were after them.” --Confederate General John B. Gordon, following...
In the wake of the Marrow Queen's murder, Mecinar has been thrown into chaos. With the throne vacant and the city in turmoil, you must gain influence and snatch enough gold in order to seize power in just five short days, before the coronation of the next Monarch! Use your Agents to infiltrate the city, start fights in the shadows with your Thugs, and...