These are the Marsh Expansion rules for Dark Force Incursion (DFI), a roll and write game that is for one person, taking 20 to 40 minutes to play. This expansion deals with the addition of the marsh hex tile to the game. The marsh lands are hard to reclaim back for the players and probably not the type of map you would want to play your first Dark Force...
These are the Muster and Ambush Expansion rules for Dark Force Incursion (DFI), a roll and write game for one person, taking 20 to 40 minutes to play. This expansion deals with the addition of the muster and ambush hex tiles to the game. These rules are also designed to work alongside the Forest, Marsh and Lake Expansion rules. Muster and ambush hexes...
Dark Matter is a competitive sci-fi strategy board game for three to six players. Players will use strategy and diplomacy to earn victory points through expanding your empire with StarBase construction, researching dark matter that will populate in the center of the board through the game, through diplomacy with your rival players, construction and...
Dark Nebula has 8 small map-boards representing sectors of about six or so Star systems. The boards are placed randomly at the start of the game by both players one at a time, to their own advantage. The game is played in turns with each player's turn having a number of phases. Get the money you earn from your star systems, move your ships and combat, a...
The fifth volume in the Classic Traveller Reprints series from Far Future Enterprises. A book that reprints the six classic Traveller science fiction boardgames originally released by GDW, plus a set of miniatures rules. It includes: (no series #) Imperium. The classic wargame of the Earth against the First Empire. Game 1. Mayday. Starship combat. The...
Note when reading the description remember the game was published in 1981. Dark Passage - The invasion of Pakistan is a two-player simulation which hypothesizes a Soviet blitzkrieg into the Indian subcontinent sometime in the troubled near future. The game includes a 30x42 cm three-color map, 130 three-color back printed die-cut counters, typeset rules...
"The Dark Sands" takes the wargame system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in World War II. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein, The Dark Sands breaks new...
Dark Seas is a wargame featuring the night battles between naval forces in the Second World War. The Second World War saw many battles fought between opposing navies. A large number of these were surface actions fought at night. Dark Seas is a quick playing game that simulates these actions. To play, you should have: two six sided dice, a twelve sided die...
Dark Stars is played on both the Interstellar and the Interplanetary level so as to place the full range of space exploration and conflict possibilities in the hands of the players. At the time we did Dark Stars, I played a lot of board games, but almost none of them SF because they were so bad. They routinely ignored pretty much everything having to do...
In Nadaras, players start as faction leader planning their perilous journey to Nadaras, a mechanical island mysteriously appeared in the middle of the ocean. Every attempt to establish an outpost on its metal shores failed and just one survivor returned, telling tales of horror ad riches beyond imagination. The Emperor himself tasked the bravest and most...
The Mexican assault on the Alamo. This game uses the Hougomont : The Rock of Waterloo system. A small group of Texans defend the fort of Alamo against the veteran army of Santa Ana. Victory is determined by how long the Texans can hold until they bite the dust as well as casualty level of the Mexicans. Chrome includes 'dead markers' to indicate where...