A Battalion-Regiment simulation of the Napoleonic Battle of Chiclana-Barrosa in Southern Spain, March 11, 1811. It uses the Sombra del Águila (Shadow of the Eagle) system. In early 1811, Marshall Soult left Andalusia to support Massena's invasion of Portugal. The Allied command took the opportunity to attack the French forces besieging Cádiz. The...
Children of the Sun is a wargame covering two battles of Marshal Antonio José de Sucre, which were significant events in South American history. 1) Ayacucho, 1824 Tired of running, Sucre's 5,000+ army meets the 9,000+ army of the Spanish Viceroy on ground of the Viceroy's choosing. 2) Pichincha, 1822 Sucre's army flanks a strong Spanish position by moving...
China: Mars, an online-only expansion map set on Mars for the China / Web of Power family of games, deviates from the usual pattern of a network of connected locations by having several disconnected bases on the red planet, changing the road-building possibilities present in other versions of the game. China: Mars also has single locations for two of the...
Defend Burma! Can you help defend Burma from the onslaught of the Japanese conquerors? Or, can you expand the Greater East Asia Co-prosperity Sphere by liberating Burma from the imperial colonials? You now have the chance to try your skills on the tactical battlefield during the crucial months between December 1941 and May 1942. Squads of infantry, tanks...
This game covers the 4 and one half year period from the outbreak of the Second Sino-Japanese War in 1937 to the Japanese attack at Pearl Harbor. Each player finds himself making both tactical and operational level decisions as well as strategic ones. Much of the richness in the game stems from the fact that the Chinese player must seek to win with the...
The China War: Sino-Soviet Conflict in the 1980s, is an operational-level simulation of the (then) current military situation in Asia. The game consists of three scenarios. The first covers the first eight weeks of a full-scale war against the People's Republic of China (PRC) by the Union of Soviet Socialist Republics (USSR). The second scenario examines...
This game was first published in The Wargamer Magazine issue #10, and republished as a boxed game in 1994. Chinese Civil War is a simple hex-based wargame on the conflict between the Nationalist Kuomintang (KMT) army and the Communist People's Liberation Army (PLA) in China between 1946 and 1949. The aim of the game is to capture/retain control of cities...
This Chinese War of Liberation System includes the Northern Campaign (Prairie Fire Following the Star) and the Southern Campaign (Prairie Fire Following the Sun). Both games are released at the same time, allowing you to re-experience the three major battles from a more macro-strategic perspective. Each round represents three months. Units are on the corps...
The "Modern Battles Quadrigame" consists of four completely separate games, each with its own 17" x 22", three-color map, unit counters and Exclusive Rules. The Standard Rules are common to all four games. Game scale is one mile per hex and 12 hours per game turn. Unit sizes range from battalion to Brigade. Design is a simple IGO-UGO sequence of play...
“These battles take place in China in the 1920's. Anarchy and Lawlessness reign. Now is the time for enterprising individuals to gain power.” The object of the game is to kill the opposing Warlord or capture his stronghold. Each player begins with one stronghold, one warlord, three peasants, two thugs, and one bodyguard. The players collect income from...