"Calling of the Matriarch" is a premium print-and-play, narrative-focused, fully cooperative 1-4 Players Role-Playing Adventure Board Game. The game takes place in a grimmer aspect of the fantasy world Spheria, as you create a character and assume the role of an adventurer trying to survive an outbreak of monsters in the once-thriving city of the Kingdom....
From the Rules Folder: CAMBRAI, 1917: The First Blitzkrieg In the pre-dawn darkness of 20 November, 1917, 378 British tanks and eleven divisions of infantry mounted the first truly mobile offensive in history, overrunning German positions with a rapidity comparable to the Blitzkriegs of the Second World War. Only a tenacious German defense-in-depth and an...
A small game that pits the légion étrangère (Foreign Legion) against the Mexican juaristas on 30 April 1863 (the text says 1963!) at the Camerone hacienda. The legionnaires are condemned to lose, but the point is to last as long as possible. The players should play both sides, and that who lasts longer with the French legionnaires wins. The game is offered...
Campaign for Guadalcanal contains 96 counters, a 36 x 51 cm map (printed in Japanese) and 6 pages of rules (also in Japanese). Turn length is a month and units are a ship or a squadron. For one or two players, playing time is two hours. Players play battles in South Pacific 1942 (centered on the Solomon Islands). Solitaire Suitability: High (on a scale of...
Henderson Field is a two player game recreating the epic struggle for Guadalcanal Island. The game simulates the fighting during the decisive months of September through November 1942 Long Lance is a two player game simulating the vicious naval engagement of Guadalcanal Island in 1942. Both games provide players the opportunity to link both games together...
Description from the publisher: There is no paperwork or data tracking in the remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting...
Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, nor by Midwestern farmers, for shipping exported goods. Can you, as the Federal...
With games like Objective Shreveport! and Hood's Last Gamble, designer John Theissen has found a unique, accessible, streamlined approach to games of operational maneuver. With Campaign of Nations, he turns his attention to the Napoleonic era, and specifically to the dramatic and turbulent 1813 Leipzig campaign. Waterloo might get the attention and the...
Campaign to Stalingrad is a game simulating the Russo-German War in southern Russia from June to December 1942. Three scenarios are included: the German summer offensive (Fall Blau), the Soviet winter offensive (Uranus), and a campaign game that covers the entire period. Campaign to Stalingrad is a game of moderate complexity. Each turn represents 3 days...
Multi-map conflict simulation covering the German initial attack on Liege and their drive into Belgium and France in WW I until the end of November 1914. Intermediate complexity yet very playable with unique no-dice system. Divisional-Brigade level with step-reduction. Limited intelligence and FOW, unit cohesion effects, approx. 5 miles per hex, 2 day...
Campaigns In The Valley is the name given to the common rules for two games, "Sheridan In the Valley" and "Stonewall In the Valley". These games cover the 1862 and 1864 campaigns in the Shenandoah Valley. The games are designed to show the campaigns on an operational level. Game includes one map and 150 counters. (source: rules introduction and user's...