An early morning fog burned off with the dawn, and revealed two long columns of scarlet and blue clad troops. This was His Majesty's Royal Army, commanded by General Sir William Howe. They were marching through the extreme southeastern corner of Pennsylvania and heading toward fledgling America's capital at Philadelphia. Only short weeks earlier this army...
This is a low complexity game of the Battle of Brandywine using the Two Buck games AWI rules but with a little more complexity added. Leaders are featured in this game and the map is twice as large as a normal Two Buck Game. Set up is quick and plays in under an hour and as a wonderful teaching tool for young gamers but has enough what if options to have a...
Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating...
Introduction:Braunche (from Middle English: braunche, meaning "branch") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. The recommended board size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of...
Bravery in the Sand is a two-player game that covers the major part of the battle known as Operation Crusader in North Africa during World War Two. Covering the period from November 20 to December 3, 1941, players assume the roles of the Axis and Commonwealth generals to determine who will be victorious in this battle. One player controls the Commonwealth...
Brazen Chariots is a Series: Battalion Combat Series (MMP) game that chronicles fighting in the North African desert towards the end of 1941. Once Axis forces under Rommel had laid siege to Tobruk, they then set about trying to take it. Meanwhile, Commonwealth forces pushed back to the Egyptian border launched several attempts to break into and relieve the...
Challenge an artificially simulated player! Get ready for a new challenge in Brazil: Imperial. The Autômato is an implacable adversary that will put all his experience as the leader of his nation to the test. It is possible to use the Autômato in solo matches or add it to maps with more players, which helps to create a new gameplay, with an unpredictable...
Breakable is a game of futuristic ground and air combat for 2 to 4 players. Its set in the same future-history as Inteformic's earlier release Unbreakable. You decide what forces and weapons you need to complete your mission. Employ fast but vulnerable skimmers to deliver a lightning blow to your opponent. Or choose sturdy tanks armed with heavier weapons....
An introductory level, two player game on Operations Veritable and Grenade. They were the operations undertaken by the Allies to break through the German's West Wall fortifications and cross the Rhine. These campaigns were fought during February and March 1945. Despite the looming defeat the Germans faced, the Wehrmacht was still able to put up a stiff...
“Viva la Muerte!”—Rallying cry of the Nationalist forces during much of the Spanish Civil War. The Republican cause was in serious jeopardy after a year-and-a-half of bloody fighting. Many felt it would take a miracle to rejuvenate an army that was barely hanging on in Madrid, and reeling from repeated Nationalists blows elsewhere in Spain. As winter...
publisher's description Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War. After decades of patient diplomacy, Beijing's new navy could offer military options for finally asserting...
South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an...