Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 - The South's Last Chance is the fifth game in the Civil War Brigade (CWB) Series from The Gamers and the first to use the 2nd Edition CWB rules. This battle was the beginning of the coordinated campaign which lasted from the spring of '64 through the spring of '65 which ended the war in a...
Tactical game about three famous battles of Crimean War. Game scale: 1 hex = 200 m (Alma 250 m) 1 game turn = 30 minutes 1 counter = infantry battalion-riffle company/cavalry regiment/artillery battery. Game description The game uses the standard hex-and-counter system, and ten-sided dice. Each hex represents 200 metres or 218 yards of terrain (Alma 250...
Issue game in Command Magazine Japan #120 On June 22nd 1941, the German army began operation Barbarossa, the biggest ground operation ever in history, and overran the western Soviet armies immediately. Soviet troops withdrew after fighting back, and their mechanized corps counterattacked in front of Dubno. The Bloody Triangle: Drive on Dubno, 1941 is a...
Airships voyage far and wide to gather the finest flowers, building bouquets to impress both commoners and nobles at the grand festival -- but only one can be crowned official florist to the Five Royal Families. Bloomhunter is a game about exploring and building, featuring a novel tile-laying mechanic. Discover new islands, chart their terrain, make local...
Winner of the 2018 Best Combinatorial Game award, Blooms is a 2-player game where players capture each other’s pieces by surrounding them. It was inspired by the classical game Go and a painting in an Oregon coffee shop. Rules Bloom : a bloom is an entire group of connected stones on the board of the same color. A single stone (unconnected to others of the...
This is a wargame about the pivotal battle of Assal Uttar 1965 which was one of the largest tank battles after World war two. The Pakistanis launched an offensive to cut off the supplies to the city of Amritsar in the Punjab which was vital to tilting the war in Pakistan's favor. The Pakistani offensive was spearheaded by its Elite 1st Armored division...
In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do. Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other...
Az első világháború égi ütközeteibe élheted bele magad a Blue Max-szel. Minden játékos egy gépet irányít. Figyelned kell az üzemanyagra. Lövésnél be kell tippelned, hogy merre fog mozdulni az ellen és akár kampányt is lehet játszani, ha kellően nagy ásznak számítasz. Angol nyelvű szabálykönyvAngol:In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival...
Equipment: A 61-cell hexagonal board (5 spaces per side) and a large supply of stones, all of one color (blue works nicely.) On each turn, each player drops a stone on an empty cell adjacent to the last dropped stone, but not adjacent to any other stone. The player without any valid moves, loses. You can think of your mission as finding the source of the...
Wargame set in the world of Zargo (see "Zargo's Lords" and "Zargos"). The Wizard-Monks defend the magical Blue Stones against three other races. A classic wargame, albeit with a more tactical scale than Zargo's Lords. As usual with International Team, no date to be found anywhere. My guess would have been 1970s; listed as 1987 by a German Nuernberg game...