Battle of Legends: Rome vs Macedon: Print & Play Edition, which is a reimplementation of Battle of Legends: Print & Play Edition (2019 Wargame Print & Play Contest Winner), is a two-player board game that focuses on four battles fought between Roman Republic and Macedonian Kingdom in the 3rd and 2nd centuries BC, namely Elis (208 BC), Aous (198 BC)...
The Battle of Lepanto is a two-player or multi-player (Ottoman versus Christian) operational level game, designed by Robert Cowling. The game includes 280 die-cut counters, with the each warship chit representing two ships per counter; there are three primary ships types: Galleys, Galliots and Galleasses, each with different capabilities. The colorful map...
1876. The Sioux and Cheyene American Indians have defiantly left the retched living conditions of the US imposed reservation areas. Ambitious Lt. Col. George Armstrong Custer senses the opportunity to make a bigger name for himself by vanquishing the American Indian foes. His arrogance plays right into the hands of his enemy who have other plans for...
The Battle of Lobositz, October 1st, 1756 This was the first field battle between the Austrians and the Prussians in the Seven Years War. When it became clear to Frederick the Great (Friedrich II of Prussia) that Marie Therese of Austria was building a coalition of nations to attack him, he decided to strike first. He invaded Saxony, trapping its army and...
This mini-game is taken from FGUs Wargame magazine #3. The Battle of Maiwand took place in the second Afghan war and pits the British and Indians against the tribal irregulars and Afghan forces. Battle of Maiwand is played using the mapboard in the center of this issue of WARGAMIING. The pieces or counters are found on the card inserted in this magazine...
From the publisher's website: The selections of some of the “decisive battles” have sparked conversations over the years. Vicksburg over Gettysburg? The Metarus over Zama? Syracuse? No one has ever questioned the selection of Midway as the decisive battle of the Pacific War. All agree that this one changed everything, as the Japanese plan to “lure” the...
Independence Day Scenario : the following variant rules, and the accompanying counters, posit the Japanese launched their offensive a month later (July 3rd through 5th). Both sides would've been able to reinforce the forces used here, but would they have made a difference? Play the game with variants and find out! Bonus scenario offered by Turning Point...
This is a solitaire simulation of the four fatal hours of June 4th 1942 that would decide the outcome of the Battle of Midway. It is set over 8 half hour turns between 07:00 which was the approximate time of the first American attack, and 11:00 which was the approximate time of the first Japanese counter strike at the American carriers. You represent...
From the designer: This is an even simpler, air group version (for me and my 8 year old son to play) of my squadron level 1990 game Deadly Reckoning, which I am in the process of revising/updating. It nonetheless seems to have all the essential elements and decision points of a depthy Midway game. 90 miles per hex, 3 hour turns, 13 Japanese combat units...