ASL Journal 15 is a 36-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 11 new scenarios printed on card stock, and three overlay sheets (to replace the versions with no center dots that came in DOOMED BATTALIONS 4th edition). ASL Journal 15 articles include: Pete Ponders Ponyri...
ASL Journal 17 is a 44-page magazine for Advanced Squad Leader featuring articles, 14 new scenarios printed on card stock, and a new 19.25” x 28” map for use with scenario J282. ASL Journal 17 has 14 ASL scenarios: J270 Streets of Rostov (Russian vs German, 24 July, 1942) J271 Thor’s Hammer (German vs Russian, 15 January 1943) 272 Streets of Kharkov...
On April 24, 1809, Napoléon had proclaimed at Ratisbon, « We will be in Vienna in less than a month ! ». Although he did seize the Austrian capital on May 13, the Danube still separated the Emperor from the army of the Archduke Charles. To pull off a decisive victory, he now had to force a crossing of the river and defeat the Austrians as swiftly as...
Covers the climatic battle of the Turkish 25th and 10th divisions epic bid to capture and destroy a portion of the Suez Canal in February, 1915. The day long battle is covered at the tactical level, platoons and companies, individual ships and aircraft. Several scenarios include the historical site and non-historical. Over 270 counters, one 11 x17" map...
Assault from the Sky - Battle for Crete 1941 portrays the fascinating German airborne operations on Crete in May 1941. The game is playable in 1 to 2 hours maximum. Assault from the Sky - Battle for Crete is a new edition in the Battle Command Series. The game is a quick-playing game with large 3/4 rounded counters, a map board, rules, and dice. Units are...
Released after Return of the Jedi, part of a series of games depicting Star Wars events, this game plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment. The rebels' goal is to forestall Imperial victory until the "Transports" are away. Setup is limited to...
The designer of this 'Game' has taken it upon himself to devise an "Exercise" for actual Military Command Staff Officers(and supposedly to introduce them to the "horrifying aspects of modern Airmobile Infantry Operations For the components, you have: the game-box~overall WHITE with a 'Military'-style map of a very small portion of the "Saudi-Iraq-Kuwait"...