Americans at War! is a set of three games sold as a unit: The Crushing Blow: The Saratoga Campaign of 1777. This has a main map running from Fort Crown to Albany and a smaller inset map for the area around St. Leger. There are 126 counters including 88 units. The British have to spend supply points to attack and have to stay in range of their supply...
The Amid the Chaos rules system will allow players to command armies on the tabletop from the period 3000 BC to approximately 1900 AD. This Historical supplement covers the period from 3000 BC to 700 BC. The Amid the Chaos: Core Rules are required to use this supplement. Miniatures of any scale and any basing can be used to re-fight these battles using a...
The Amid the Chaos rules system will allow players to command armies on the tabletop from the period 3000 BC to approximately 1900 AD. This Historical supplement covers the period from 1350 AD to 1671 AD. The Amid the Chaos: Core Rules are required to use this supplement. Miniatures of any scale and any basing can be used to re-fight these battles using a...
“In the midst of chaos, there is also opportunity” – Sun Tzu. One of the key ideas Sun Tzu presented in his "Art of War" was that war was dynamic and constantly changing. Battles could be won by a general who can identify opportunities amidst the chaos and anticipate and adapt to changes as they occurred on the battlefield. Amid the Chaos is a set of Hex...
In "Amoeba Wars", players play remnants of a fallen Galactic civilization returning to its Home Sector, which had been overrun by Giant Space Amoebas. Starting from corners of a hexagon grid game-board, players direct fleets of ships to capture solar systems and push back Amoeba infestations and renegade doomsday machines (relics of the empire), trying to...
Amphibious Fleet is a stand-alone game from Technical Term game company in Japan. It is an addition to Victory Games, "Fleet" series. Amphibious Fleet is set in the South China Sea. Most scenarios involve China conducting an amphibious invasion of an island in the South China Sea, while the owners of the island attempt to resist China's efforts. Please...
A fast to play and easy to teach dice game with a push-your-luck mechanism. Players are racing to be the first to reach the South Pole. The dice are rolled up to three times, while you try to form one of the combinations directly ahead of you on the game board. You can continue moving as long as you dare before setting camp, but if you fail, you must...
Anaxis is a tactical space wargame, using ship counters and hex paper. It's moderate in complexity and detail (especially when compared to some other games in the genre). For instance, while each ship is kept track of separately, its weapons are grouped into "primary" and "secondary" banks. It has some unique die mechanics that speed things along, and...
Ancedale's Hope is a print & play game for single player linking survival mechanics and science fiction universe. Survive during expeditions on an island city and return to your HQ to produce the cure to fight a dangerous virus. Survive expeditions across a hostile island city. Return to your HQ to make the cure. Ancedale's Hope is a printable game. To...
Anchor is played on a hexagonally tessellated, three dimensional surface. A filled board always produces exactly one winner. Anchor 2D is a variation of Anchor. The rules for the 3D version are exactly the same as for the 2D version. The 2D board and the 3D board are isomorphic. If you take one of the three holes in the 3D board and stretch it outward, the...
Anchor 2D is a two player game played on a hexagonal patterned triangle with two windows. The board is initially empty. Anchor 2D is a two dimensional adaptation of Anchor, a three dimensional game. Each player takes possession of an entire set of stones of one color, black or white. Draws cannot occur in Anchor 2D. PlayPlayers take turns adding their...