Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You’ll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your...
2 Games In One. The Most Hilarious Game of the Century. Going Hollywood may be played in two different ways. In one game, the players create the atmosphere and color of Hollywood as they know it, or as they imagine it to be, by imitating the stars of screen and radio. In the second game, each player comes to Hollywood with $3,500 in script money. He may...
[from the box] GOING NUTZ is the wild new game that pits your knowledge of the categorically trivial against your fellow players'. Game play combines luck, strategy, and the ability to think fast! Amaze and amuse yourself with all the ingenious answers you and your friends can spout and spew. But BEWARE: Players may temporarily go nuts while trying to...
"Welcome to Going Places! Courtesy of your travel agent, you and your friends now can travel together between vacations! We think you'll enjoy this care-free but informative game on travel goals. Your next move to see any of the destinations visited in the game, is at your travel agency. Have fun!" This is basically a travel-themed version of Careers which...
Explore North America! Explore the continent’s cities and landmarks — from the cold expanses of Canada to the sun-drenched beaches of the Caribbean. Each player receives one Destination card to determine his or her starting position, or "hometown". Another 12 Destination cards are then dealt to each player. The goal is to plan a round trip from your...
"Gentlemen, start your engines!" Going The Distance is a fast-paced, speed vs. damage and consequences racing game. Do you red-line your car and risk blowing your engine, or do you subscribe to the theory "slow and steady wins the race"? Do you take the corners sharply, risking a spin-out or worse, a blow-out? Will you pit and repair or go for broke on the...
A Spin and Move game from 1957, put out by the Standard Publishing Foundation, of Cincinnati, Ohio. One to four players spin the attached spinner and move 1 to 8 spaces along a track. The goal is to get to Bethlehem. Features several jumps that allow a lagging player to get caught up. One page, in cellophane, of cardstock, with instructions on the back....
Going to Jerusalem is a Bible game that is based upon the New Testament. Like all fine games, it is both interesting and entertaining, and at the same time its play familiarizes both children and adults with the best-known verses in the New Testament. The Revised Standard Version of the Bible has been selected for use in this game because it has been...
This children's game from Corey Games is a very simple roll and move race. Players each get two tokens and must move them along a path that includes four circles and rectangle. They must spin the exact number needed to reach the exit (red dot) square of each of these. The only element of judgment is over which token to move with a given spin so as to make...