A roll and move game in which players move counters from different initial positions: Dorothy starts in Kansas, the other players in positions ahead of her (Scarecrow, Tin Man, and Lion, in that order.) The point of the game is to reach the Witch's Castle and then return to the Emerald City. Similar in design and mechanics to the game Kentucky Derby...
Players compete for the votes of the world's countries, in the hopes of becoming the "Secretary General of the Nations". Each player moves his pawn around the board, which depicts flags of the world. If he lands on an unclaimed country, he must provide one or more facts about it to claim that country's vote. The game includes a booklet with facts about the...
(Spears Edition) Players spin a calendar wheel and move forward the designated number of days around a board representing a leap year calendar. Blue days have bad consequences, red days good ones and purple link to historical facts that can be bad or good. Players earn money and collect Red Letter day tokens along the way. The player with the most Red...
The Game of Time was first produced in 1913 by the National Game Company in Australia. Board visuals include circular tracks of concentric rings and stylistically period lithographics of the seasons with gilt surrounds. Players spin a tee-totum to move their piece around the rings beginning on 1 minute. After completing 60 minutes by exact spin a player...
"A Game of Toll Gate" is a variation (such as India - An Oriental Game) of the Parcheesi game. The goal is to move the pawns around the board to the "home" section. Movement is controlled by dice. All players move around the same board, so they may capture each others pawns. Captured pawns are returned to their player's corner and must start their journey...
From the rules: UTENSILS. A pack of Red, White and Blue Cards, called Route Tickets, four STEAMSHIPS for travel on the water, and four TRAINS with Engines of color corresponding to the ships, for travel in Europe. It will be noticed that the trains of cars used in playing this game are like the European trains in appearance. Each player should take one...
This is a spin and move game by J. W. Spear & Sons. Each player has a piece that is used to make your way around the board. The inside box cover which has the rules for the game calls the game "A trip on the continent". By rolling dice players land on different spaces that cause either good or bad things to happen. Spot 13 says " after hurrying to the...
A spin-and-move game based on Robert Louis Stevenson's classic novel, you must take Jim Hawkins through his travels from the Admiral Benbow Inn at the top left of the board to Bristol England in the top right. The spaces are arranged in columns which you move up and down. This game was originally released in 1923 by Stoll & Edwards. It was reprinted twice:...