Airline is a very simple 'roll and move' game with a few twists. Players are competing airlines trying to collect money for 'landing rights' at various cities around the world. You can only collect this money if you have a "route" (either direct or indirect) from your home city. Players start with $100,000,000. Money collected for landing rights varies...
You draw a passenger manifest card which lists the destinations you must drop the passengers at. Various spaces on the board have you draw what are in effect random event cards that affect your "flight plan". Planes must move the exact amount thrown on the die, which typically leads to multiple passes over an airport, trying to land... Very random, with...
"Educational, entertaining and challenging" - a roll of two dice each turn determines if your jet plane moves to one of 54 cities on the map of the United States or remains idle due to a mishap! Up to four players use their flight schedules and dice to determine where they will fly and therefore how many miles they can log each turn. A large map assists...
From the rules book In Airline: The 'Big Business' Game the goal is to run your airline in the most efficient, profitable way, enabling you to make more money than your competitor's airline. You buy, sell, and lease aircraft, plan and develop routes and detail jet aircraft in you race to the top. This game is branded with air New Zealand - and all routes...
Airpoly is not a Monopoly variation as the name could suggest, although some elements resemble it. It is played on a round course showing 31 airports and 15 other spaces. Airports can be purchased and landing fees can be collected there. The players travel around the course with one of 3 airplane types (DC-9, Airbus or Jumbo Jet) carrying 1-3 freights...
In Airport, the goal is to create the most profitable airline. The players start with a fixed number of aircraft which they distribute among the routes on the board. They then take turns rolling dice and moving their counters around the board. When a player lands on certain squares, he is paid for all aircraft he has on a particular route. The more...
"Consider yourself the Captain of an airliner on a flight from Miami, Florida to Seattle, Washington. The object of the game is to pilot your aircraft along the airways, crossing over the cities of your choice, in route to the destination airport and be the first to complete the flight." "This game is designed to be a realistic experience for the player...
(Transaleted from the box in Norwegian): Airports are, in our time, the ports to the great wide world. Hop on for an exiting travel of knowledge to all the countries in the world. Learn about peoples and test your knowledge of languages. Go to gate and experience the world! Airport is Aschhoug's large trivia game about all the countries and peoples of the...
Contents: 4 plastic aeroplanes, one die and a board. The instructions are on the back of the box. A simple roll and move game. Each player starts in a different corner of the board and will advance their pawn along one of four tracks (coloured Red, Green, Yellow or Blue. No two players must use the same track. Then you roll and move, obeying instructions...
Roll-and-move boardgame themed around a circumnavigation air race. The centre of the board features a world map, highlighting the British Empire, and shows a race route form Melbourne to London via SE Asia and the Middle East, and returning to Melbourne via the Americas and East Asia. The actual game track is around the edge of the board, and consists of...