The entire rules: Each player chooses a particular coloured Aeroplane. No player can start until he has thrown a 6 with the dice, this counting as his first move. The game proceeds by moving the Aeroplanes according to the number shown by the throw of the dice. The player must observe all the hazards his Aeroplane alights upon, whether in his favour or...
Game found in the New Book of Games, circa 1950. Two, three or four players can take part. If only two or three are playing, they will select their startin points as they like from the four provided and noted in the left hand bottom corner of the board; if four are playing, all four will be used. Each player plays from his starting point in the direction...
The Game reflects the activities of the air raid wardens. Players roll the dice and move their Warden or Wardens around the board. If player rolls doubles he draws the top card of the carddeck and the instructions of this card must be carried out. When the "Emergenct Rush" Card is turned up all Wardens must proceed at once by regular play by play procedure...
Airline is a very simple 'roll and move' game with a few twists. Players are competing airlines trying to collect money for 'landing rights' at various cities around the world. You can only collect this money if you have a "route" (either direct or indirect) from your home city. Players start with $100,000,000. Money collected for landing rights varies...
You draw a passenger manifest card which lists the destinations you must drop the passengers at. Various spaces on the board have you draw what are in effect random event cards that affect your "flight plan". Planes must move the exact amount thrown on the die, which typically leads to multiple passes over an airport, trying to land... Very random, with...
"Educational, entertaining and challenging" - a roll of two dice each turn determines if your jet plane moves to one of 54 cities on the map of the United States or remains idle due to a mishap! Up to four players use their flight schedules and dice to determine where they will fly and therefore how many miles they can log each turn. A large map assists...
From the rules book In Airline: The 'Big Business' Game the goal is to run your airline in the most efficient, profitable way, enabling you to make more money than your competitor's airline. You buy, sell, and lease aircraft, plan and develop routes and detail jet aircraft in you race to the top. This game is branded with air New Zealand - and all routes...
Airpoly is not a Monopoly variation as the name could suggest, although some elements resemble it. It is played on a round course showing 31 airports and 15 other spaces. Airports can be purchased and landing fees can be collected there. The players travel around the course with one of 3 airplane types (DC-9, Airbus or Jumbo Jet) carrying 1-3 freights...