The players are competing archaeologists on digs throughout Egypt. Each wants to publish more valuable discoveries than his competitors. Status points replace money. Discovery cards need to be collected (in sets) to form complete discoveries. From the rulebook's Introduction: "To play 'Expedition' is to find yourself transported at once to the banks of the...
Nile 2500 BC is a family-oriented strategic archaeological race where 1–4 players compete to explore ancient pyramids along the Egyptian river. Starting from the Nile Delta, explorers must first secure a permit at the Cairo Embassy and manage a hidden hand of 7 resource tokens (Torches and Dynamite) to overcome the specific difficulty levels of each tomb....
The players move from earth to the moon and back. The first player back on earth wins the game. Movement is determined by 3 dice. The player may chose the result of one of the 3 dice to move his piece. After each players turn, the turntable is rotated one step, changing the available flight paths. The players may block each others flight manoevres by...
EXPERIOR is a line of games in a dark epic fantasy world. EXISTENCIAL it is a game where chance and decisions make up the story. 4X - Strategy, Ameritrash, Cooperative, Deckbuilding, Wargame Control multiple units in continuous combat. Simultaneous shifts in cooperative. There are NO time-outs, players can always participate if they manage their elements...
Description from the designer: Explorardor is a 2-6 person game that takes players on an adventure throughout a new city, with the goal of collecting as many fun memories as possible! The game requires players to think on their feet, make tradeoff decisions and use their strategy hats. The first to make 10 memories in this city of the world is the winner!...
Exploration was a very popular 1970s game from Britain's best game company, Waddingtons. The dramatic & colourful box cover, showing the Kon Tiki raft, mountain climbers, ziggurats, and scuba divers on a wreck, inspired thousands of British kids to explore the globe, at least in their fantasies. To win, you must mount an exploration to one of four...
From the Rules: "The game of Exploration is a realistic model of the daily events and excitement in an Oil & Gas Exploration Department Players will instantly find themselves making decisions regarding where to drill, where to run seismic surveys, and how much to bid for prospective land parcels." Game components include the Drilling Tool (a plastic oil...
Explore! The African Adventure Game! Synopsis from the rule sheet: "Welcome to EXPLORE! - the gripping game which takes you to the fascinating continent of Africa. You are the explorer, searching for the aerie of the mysterious Black Eagle, high on the peaks of the extinct volcano. Race through tropical forests, over the mountain, deep into darkest caves...
'Explore Canada' is a family board game that tests your knowledge of Canada and allows you to learn more facts about trivia items that you do know. Explore Canada's questions and tasks are easy enough for school age children and parents alike. On each turn, you spin and pick up a card. The cards will ask 1 -2 questions or provide instructions on moving...
From the publisher: Explore the 50 States from Maine to Hawaii - and all points in between. Explore the people and places that make the United States such a unique country. Question cards teach kids interesting facts about the geography and history of the fifty states, while Travel cards add a fun twist - moving players forward or backward on their...
Explore The World is a board game journey that takes players all around the man-made world vs. the natural world. The goal is to be the first player to make a round trip back to his/her start square. Players advance around the board by correctly answering from the Question Cards or by following the directions on the Travel Cards. The type of card used on a...
The players are merchants and travel the game board to establish branches by moving through or to the red marked cities. Movement is determined by a die, but only the odd numbers count! When a player moves through the branch of another player, he takes posession of this branch. But the other player may take any one of the first players branches for...