Based on the books by Astrid Lindgren, players are Emils and, as usual, are up to all kinds of mischief on a daily basis. They move on the board by rolling the die and if caught (landing on a red mischief space) they get grounded in the snickarboden (wood shed) in the center of the board, and have to carry on from there on their next turn. First to reach...
The board shows a city with lots of high buildings between which the players roll and move. When a player pawn reaches a black field, the player can look at the top face-down tile next to it and keep it if so desired. If not, he/she puts it back on top of any stack. When a player rolls a 6, he/she can demand a tile from another player who has four tiles or...
This game is based on the book of the same name by Erich Kästner. In the book Emil's money is stolen after he falls asleep on a train. He realizes he has been robbed and enlists the help of some other children, "the detectives", to help find the man who stole his money. The game consists of a two-piece board, which joins together like a puzzle, and 31...
Players roll the dice to determine turn order. The low roller takes the Dog card and begins the game. A player may use either die or the total of both dice to move clockwise or counterclockwise around the gameboard. A player who lands on any one of six social event spaces draws top card from the Emily Post Etiquette Deck. Good etiquette cards from this...
The Emperor’s Arena is where legends are born. Lured by the promise of all the treasure one can carry from the Emperor’s Vault, heroes thrust themselves into combat with the Emperor’s fiercest monsters, the most diabolical of tricks, and the most blood-thirsty competitors. To those who can survive an hour in the arena, a life of fame and fortune awaits. In...
There once lived an emperor who had ruled wisely over his kingdom for 33 years. But the emperor was tired and ready to retire. So one morning he summoned his children. "I am prepared to hand over the kingdom to one of you.", he said. "But first, you must pass a test --the same test I passed, and my father before me, and my grandmother before him. You must...
Buy, sell and trade famous companies as you try to cash in on good advertising or favorable publicity by avoiding pitfalls like anti-trust, recession or taxes. Empire allows constant bargaining with other players and decision making that will have you second guessing yourself most of the time. The final object of the game is to have the most money when the...
Empire - the triumphs and humiliations of power. The game consist of a grid map of Europe at the center. Players must control 7 adjacent areas of Europe to win. Each player is given 5 armies (represented by 5 metal miniatures) which can be given secret values of 1-5 to represent strength. For movement, a dice is shaken and the points distributed at will...
Each player starts the game with millions of "Empire Mania" dollars; and then proceeds to collect assets by purchasing teams and free agents, collecting bonuses, winning points for the League Standings, and staying clear of the Penalty Box Squares. As well, you can trade Teams and Free Agents - a strategy that can make you a bundle, or cost you a fortune....
Based on game play mechanics Empires seems to be the precursor to games like Risk. From the rules: Empires is played on a world map; the individual players representing "Powers" which include; the United States, Great Britain, France, Russia, Italy and Japan. The object is for one player to establish a World Empire and eliminate all other players from the...
Knowledge is power, and applied knowledge is freedom. Countries have risen from the ashes because of it, others have succumbed for lack of it. Now, it's your turn. Your era. Will you rise to the occasion and grow your empire? Or be devoured by the other leaders at the table? Empires of Influence is a board game that embodies the true struggle for power. It...