This game is based on the Jungle Cruise ride at Disneyland. Starting at the dock and using a spinner, players move their boats along the rivers (arrow paths) of the ride. Each player has three pink cards depicting various animals or landmarks that they need to photograph. When a player lands on a Camera Space, he draws a white card, and, if its picture...
From the publisher: In the mystical realm of Fairyland, adventure, magic and fun await discovery under every mushroom cap and flower petal as players travel across Fairyland to meet the fantastic creatures who live there – mermaids, unicorns, dragons, elves and many more! Be the first player to visit as many fairy creatures as you can and collect tokens of...
From the publisher: Magic, fun and adventure await as you travel along the Yellow Brick Road to see the Wizard of Oz! Help the Scarecrow get his brain, the Tin Woodsman find his heart, the Cowardly Lion gather courage and Dorothy find her way back home. Call on Toto to help move you along but beware of the Wicked Witch who is waiting to spoil your plans...
Adventures in Toothland is an educational game that can be used to teach young players about oral hygiene, or can pose challenges to even the most experienced of dentists. The basic object of the game is to collect points via Tooth Brush cards, Cavity Crasher "super hero" cards, Tooth Truth trivia cards, and the Healthy Tooth Award, while trying to fob off...
Simple roll-and-move Board game with penalty and bonus spaces, set in the bushranging days (1840s-1850s) of the Australian colonies of Victoria and New South Wales. The board depicts the pre-railway horseback mail route route either from Melbourne Post Office westward to the Town of Ararat, or from the Sydney Post Office westward over the Blue Mountains to...
The objective is to get your Davy Crockett playing piece to the Alamo. Movement is by rolling a number on the spinner. If you land on a white spot - Obey the printed instructions If you land on a Green spot - Take another turn If you land on a Red spot - If the spinner is pointing at that spot, lose your next turn If you land on a Blue spot - Breathe a...
A Spin-and-Move game with an 'electric' element. Players take turns flicking a spinner attached to the board and moving their wire prod. If the contact makes the whales eye light up, the player reads a fact about the story of Pinocchio from an enclosed booklet and then advances or retreats a set number of spaces per the booklet. A 'Wiry Dan' game published...
Object: Four different Popeye Adventures are illustrated on the board. The object of play is for the player to win each of the four adventures by "eating" enough cans of spinach (wooden green discs), which are won in the "Grand Spinach Lottery". After winning an adventure the player receives an Adventure Card. The first player to win all four Adventure...
THE ADVENTURES OF RIN-TIN-TIN, based on the popular TV, radio and movie shows with the same characters. This thrilling game of the Old West is played by 2 to 4 players who ride with Rinty, Rusty, Lieutenant Rip Masters, Sergeant Biff O'Hara and Corporal Boone and the U.S. Cavalry across an action-packed board in a wild chase to capture outlaws. The outlaws...