Taking turns rolling the dice and moving their pieces accordingly, the players race to the center of the spirals. The first player to reach either Calcutta (on the red track) or Maskat (on the blue track) wins the game. In a two player game, if a player lands on a black dotted space, he moves ahead four spaces. In a three to four player game, if a player...
(from inside cover of game book) Get set for a great trip across the U.S.A.! You don't have to worry about what to bring or what to wear. So don't drag out the backpacks or knapsacks, and forget about the plane, train, and bus tickets. You won't even need a driver's license. All you will need for the journey is THE ACROSS THE USA GAME book and a few...
In keeping with the spirit of the Rocky Mountain fur trade, Each of the four game pieces represents a fur brigade: 1) The Rocky Mountain Fur Company 2) Manuel Lisa's Missouri Fur Company 3) The Mountain Fur Company 4) The men of the Hudson's bay company As a player you move out across the wide Missouri river into the wild, free country in search of Fur and...
Across the World by Air is an Australian wartime game where players race from 4 different starting place on the globe and race towards Melbourne, Australia. Players follow a coloured path across the world, moving by the roll of a dice. Players many encounter obstacles along the path that may hinder their progress. As the players travel along their route to...
Keep your savings up and expenses down as you compete to be the first to yell, "I’m debt free!" Don’t let your emergency fund go below $1,000. Plan for expenses using the envelope system. You don’t want to have too much month left at the end of your money. Spend, Save and Give through the income and expenses of everyday living. Dave Says cards keep the...
Considered a novel in game form in which you are placed in the position of Convoy Commander who must make decisions such as - warn or shoot down an unidentified aircraft - as your fleet moves through the Persian Gulf to complete it's mission. Using metal scale models of your convoy, you guide your ships on a map Persian Gulf through hostile aircraft, naval...
From the Rules: You command an Action Man force of 19 units. You objective is to put all the opposing forces out of action by capturing all their surviving units and commanders. The Action Man Game is a simple roll and move game, taking appropriate actions according to the squares landed on. When opposing force commanders land on the same square they must...
Naval Wargames Rules for Coastal Forces 1914 – 1953 by David Manley Current Edition 3.2 40 pages; recommended scale 1/600; complexity: 7/10; level of detail: 6/10; avg game length 2 hours; dice required: D10, D6 View Summary of Contents These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the...
Published in Italy, this game comes in a large box measuring nearly 20 inches by 14 inches. Rules printed in 11 languages including English. A 2 player game that features miniatures trying to reach the far side of the game board and capturing predetermined spaces. Somewhat abstract in application, this is a very low complexity game. Vietnam theme is...