Four players, two males and two females play the game. Players traverse the gameboard according to the dictates of two dice and follow the directions upon the space landed. To win the game a player must collect $100, match five questions and/or answers with a player of the opposite sex, check off all seven items of a list and have landed on the “Meet Date...
David Coulthard's Kartzee is a fun fast racing game where players have to manage their dice and tactics to be the first player to get both of their teams cars ahead of DC. Designed by David J. Mortimer as a commission for Cooper Tires as a promotional item in the line of their Ambassador David Coulthard merchandise. A game is played over rounds until one...
David Leadbetter's Golf Game is the one game that's guaranteed to lower your golf scores. The game board depicts an aerial view of a 9-hole course with yardage markers in and along the side of each fairway to move your pawn from tee to green. Using the dice, players choose their club (one dice is a wood, two dice are used for an iron) from the fairway or...
Based of David Walliams best-selling book 'Gangsta Granny', race around the board collecting jewels and be the first ‘Granny and Ben’ team to find and stash the Crown Jewels without being caught by the Queen! Once you've collected a jewel, turn it over to reveal if it's one of your 'gangsta' coloured letters, stash the swag and race home. But the Queen is...
This game based upon the Davitamon-Quick Step cycling team in 2003, is a simple roll & move game. The board has 60x35cms. dimensions with a track of 67 boxes on it. Players move their cyclist (either 1 or 2 cyclists each), which looks closely to the ones used in 'Démarrage', by rolling a die. The rules contain 2 different versions of the game. In the basic...
This is a roll-and-move game, where each player is a speed skater running for the best time on the natural ice skating field in Davos. The distances are 500m, 1500m, 5000m and 10000m. Each player rolls a die and moves spaces forward. Lane changes are done once per round during the three longest distances, and the skater changing to the inner lane has...
If Candy Land had a spinner instead of all those cards... Spin the spinner, move ahead (or back) to the appropriately colored space on the trail. Some spaces have additional instructions such as "Fight a crocodile go back one space", "Grin down a bear, move to red". The game board has a classic Disney feel to it. The artwork is very colorful with a lot of...
The Game Includes: Tokens: Alarm Clock, Pencil, Gym Shoe, Bicycle, Graduation Cap Board Spaces: Academic Building, Stegeman Hall, Uptown Lounge, The Varsity, The Redcoat Band, The Arch, Baxter Street. Cards: Georgia Beats Alabama! The token of your choice loses one turn to RING THE BELL. All Campus Party! All tokens advance to Fraternity Row. Recite the...
Dawn of the Archmage is small unit (miniatures) skirmish game for 2 to 4 players, ages 8+. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in pitched battle, one mage will reign victorious, ascending to the title of Archmage. Do you have the strength and strategy to defeat your...
The goal is to have the most money at the end of the game. Every player gets $100 in game money to start the game. Players are each assigned one of 12 horses. A dice roll determines how much the players' bets will be. The odds for the race are also determined with a dice roll. The distance of the race is determined by spinning a spinner. All 12 horses run...