Each player has 6 meeples, which he must get from his starting spaces to the 6 numbered home spaces of his color. Each meeple has to move once around the board. Movement is determined by a die. Meeples are brought into play by rolling a 1. The blue spaces on the track are neutral and can hold more than one meeple. On the yellow spaces, meeples can be...
Each player gets 16 Danish cities/towns to visit: 6 cities that all have to visit and 10 random cities/towns. To move around, roll a die and move the rolled number of dots unless you roll a six, in which case you draw a question card. If you answer the question correctly, you get to move a number of dots forward (related to the difficulty of the question)....
In Danmark trivia game you have 400 cards with 2400 questions from six categories : Miscellaneous, History, Sport, Culture, Nature and Geography. All questions concern Danmark only. Collect a token from each category to win. The players roll a die to move and then they must answer a question from the category they land on. If they answer correctly they get...
Danny Dux has a fleet of spaceships in orbit around Mercury and wants to race them to Pluto. The game is a simple spin and move. With players traversing the solar system landing on each planet. They must spin a particular number to escape its velocity to proceed towards the next planet. A number of hazards can be encountered along the way, resulting in a...
German cycling racing game, the board game is two sided, one side takes place in Denmark though since it was published by a company that also rents holiday cottages in Denmark, the other side of the board represents a fishing trip in Norway. The B-side is played with pedestrians, not with cyclists. The game comes with 4 card board cyclists and 4 card board...
Objective: be the first passing finish line (field 100 ==> Baltic sea spa Zoppot) - moving by turn/'Roll and Move' game - each player starts at 'Bischofsberg' and throws the die moving foreward according rolled number; landing on a marked area follow instructions printed on cover inside similar to 'Game of Goose', but linking all places in and around...
From the Rules introduction: Dreams become reality in Dare to Dream the ultimate 21st century board game based on a lottery victory. Players experience life to the fullest while building on newly acquired fortunes in a quest to become the wealthiest player. Opportunities and Pitfalls will be encountered along the way. Keep in mind that it takes money to...
DareBase attempts to recreate the feeling of the classic schoolyard game of team-tag, in a 5-on-5 contest. It adds some capture-the-flag elements to give each team an incentive for having their players run deep toward the opposing end of the field. Dice rules force players to make some tense decisions while giving the players a glimpse of options available...