In Cursus Honorum you lead your patrician family on a path to power, by occupying all offices in the progression of importance. Roll your dice and move one of your family members according the number rolled. If it is on the right position, it can stop family members of your opponents. If you are the first to get one of your family members to "Imperator"...
Customer Clues is a re-theme of Clue distributed to U.S. Bank Employees as a training tool. It plays nearly the same as Clue, but adds a deck of Mystery Product Cards. These cards have questions about bank products, sales techniques, etc. that must be answered when players land on certain marked spaces on the board. Like Clue, players move from room to...
Cut is played on a 9-space track. Players enter pieces by dice throw at opposite ends and try to bear them off at the opponent's end. Friendly pieces landing on each other stack and then move together; an piece landing on an opposing piece or stack sends the latter back to the beginning. In a variant the loser of a round loses all pieces remaining on the...
A "limited edition" game of which only 2500 were made (2nd edition). "Cutthroat": a pirate game of luck and skill. A fairly standard roll-and-move take-a-card type game, with some innovative (for 1982) block-the-path abilities, and a non-linear game board. Game includes: playing board, 5 pawns, 5 "stop" blocks, two dice, 26 Pirate Cards, 26 Treasure Chest...
You’re vying to become the “Most Dreaded” Captain of the seas. Dread points are earned by spending booty at ports and by returning alive. For each Dread point earned, gain 1 jewel. Each Captain commands five pirates. When pirates meet up in the seas, they form a crew (place your pirate on top). Any time a pirate sets sail, he takes his crew with him (any...
Welcome to the swashbuckling Caribbean, young buccaneer! It is a world of savage danger and merciless pirates. Take command of your own Flagship, arm it to the teeth with powerful cannons, and pile as many gold doubloons into your cargo hold as you can! The New world is yours for the taking, but beware there are other ambitious adventurers who would dare...
Cyber-Quest: The future is in your hands... With the advent of the Internet, computers have become more important than ever. Cyber-Quest has been designed by industry professionals to help you and your entire family learn about the Internet and the computers needed to run it. Your quest along the paths of knowledge will teach you much that you need to know...
Cyber-school is a game where you have to launch ICT-projects for your school and try to realize as much of these projects as possible. You can realize these projects by using the resources available: Content, Expertise, Infrastructure and Opinion. To win you have to co-operate with the other players, but sudden changes make your choices difficult. Who...
What happens when you gather a bunch of geeks and their families, dress them up according to different time periods and perform a wedding? Well, the obvious of course - an invasion by Cybermen who think there is time travel technology present. Prepare to be upgraded. This is a free print and play boardgame available at the author's website here-...
Mold a blob. Plan your move. The rest is between the eyes! First, mold the Cyblobs. The biggest and prettiest blob gets eyes and a mouth, the little blobs only one eye. Despite being formable, the Cyblobs are not very agile, they move in straight lines based on dice roll. As they encounter smaller Cyblobs, they steal an eye or eat the whole blob. But you...
Cycle-Opoly is a property trading game with a bike theme. Players use cycling tokens, start at "PEDAL!," and buy favorite bikes, accessories, and bike rides across the country. Players increase their property value by collecting Rides and Big Fun. Draw cards are "Bike Lane" or "Share the Road," and players can be sidelined for three turns in the "Flat...