From the rules: "The object of the game is to become the wealthiest person in the Sutherland Shire through the buying, renting, and selling of property. The gaining of such wealth will enable you to fund patriotic organizations like Australia First and the Patriotic Youth League, so they can get into parliament and Win Back Australia! " (Note the game only...
The game is a race from Kansas City to New York. It is a spin and move game from 1911. Planes and Cars start the race in Kansas City and Boats are placed initially in Chicago. All Aeroplanes (sic) must always move using Black Lines, Automobiles using Green Lines and Boats using Red Lines. You can change modes of travel at any common station as long as...
The first game in the Cross Hares line — each of which will be standalone with its own expansions — is Cross Hares: Testing Ground, a fairly straightforward game in which you want to move down a trail from your starting area in order to "defeat" a factory at the end of the line. To start, each player chooses one of the six available characters. As you move...
Cross Hares: Testing Ground társasjáték 14000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In this roll and move game, 2 to 4 players roll a d6 then move their tokens around a triangular board in a clockwise fashion, attempting to land on strategically marked positions where they can draw cards from one of two card decks (Patient's Serum or Laboratory decks). The first player to acquire all 8 units of the different blood types (3 Group O; 3...
from the publisher This game is built on a mobile checker board, which you composed differently at the beginning of each game. The player can only move forward on the road of his color; he has to move the bars of the checker board to proceed by following the points to move the bars. Your stake will be always TO CHOOSE between building your road or putting...
Cross Over is a two-player game of thought and chance. Each player gets (10) pegs and they place them in their start line. Roll the die to determine move, some numbers require a choice of move. This is where the strategy comes in. You win when you remove all the pegs off your side before your opponent does. There is one catch your opponent will try to keep...
Cross over the bridge is yet another Parchisi-like game, this time requiring players to traverse the board by means of bridges in order to reach the center island. The first player to get all four marbles into the center island wins. Though basically a children's roll-and-move (or "pop-and-move," seeing as how the game comes with two pop-o-matic devices)...
Each player receives four stones in one color and places them in the corner of the board corresponding to his/her color. There are two phases. In the first phase the players place bridges. First the start player places a bridge and then the next player, until all the bridges have been placed on the board. In the second phase the players roll the die and...
This is a simple roll and move game where each player must try to move five men "across the alps" on his playing card. Each card has a row of circles marked "5", two rows of mountain scenery, and a row of goats. Unusually, the rules are printed on the front cover of the box. Players take turns rolling a single die. Rolls of 2, 4 and 6 count for nothing. A...
In this game, players are trying to accumulate $100,000 or more in cargo from foreign ports. Players place their game piece on a starting port on the West side of the game board. Players then spin the "compass" to see which direction they are able to move that turn. Once determined, they can move any number of spaces in that direction (at least one)....