This game was published in Italy in early '70. Each player is a Disney character. Players are divided in 2 teams: "good guys" and "bad ones". At the beginning "Bad ones" secretly choose a location where they will try a great robbery. "Good guys" try to find what is the target of the other team. If "Bad ones" successfully rob their target, the player with...
This appears to be a promotional item devised at the request of the Rouse Company. Centered on the planned community in Columbia, MD, this game offers players the opportunity, "to become a developer in the NEXT AMERICA, COLUMBIA." Players must accumulate wealth and property in order to win. As with Monopoly, upon which this game is strongly based...
This high quality production has ships sailing in exploration from Spain to North Africa in the search for inhabited islands. Players have to provision barrels, as well as roll dice and move accordingly, and when they reach the coats, can spy through their telescopes. This is a clever mechanism, with several discs showing different views of land being...
In Columbus Was Wrong, players compete by trying to sail from Spain to India and back. However, there is a twist: they must do so without sailing off the edge of the world. The major components include an antique globe with two movable disks suspended around the equator, twelve small plastic ships (3 per player), and the dice that determine movement. Each...
A weird spin off of Backgammon. Each player starts with 12 playing pieces on their side of the board. The first player to move all 12 of their playing pieces across the board and off the other side wins. Moves are made by rolling 3 dice. After you roll you decide which die determines which column you can move a piece in and use the other two dice to...
This game is one of a series of roll-and-move games published by the Regent Book Store in Singapore in the 1970s or 1980s. The games all have a paper board with graphic illustrations in the style of that period. Text on the board is in both English and Chinese. The boards were printed by Koon Wah Lithographers, Singapore. In Combat, the board depicts...
Combat de Coqs is the benchmark for French culture! 1320 questions divided into 12 categories (Music, Cinema, Sport, Media, Fashion, Gastronomy, History, Geography, French language, Literature, Economy, Art) There are questions about the great classics, but also questions about current affairs. This game will perfectly accompany your evenings with friends...
From the rules: "Combination is a game based on the binary numbering system for 2 to 6 players. It is extremely fast moving and action packed. Anyone who can add and subtract will readily enjoy this high-tech game of the 21st century." This game has a safecracking theme, but it consists mainly of racing to mentally convert decimal to binary, collecting...
Combination Board, 4 Games (boxed): Manufactured by Wilder Mfg. Co., St. Louis, MO., U.S.A., around 1920, before they carved up Germany and Austria-Hungary and created Poland, etc., because the map matches 1918 Europe. This set of 4 games (designed for 2 to 4 players) in one box includes two folding game boards with a game on each side. The four games are:...
Combined Arms 2000 is a light wargame simulating armored warfare using modern technology. It features a realistic scale for both movement and fire (1 space = 1 kilometer), a good selection of vehicle and infantry types, off-board fire support, and fixed-wing air support. Players build armies from parts of a shared deck, then fight! The attacker has only...
The game consists of a board and two dice; one with numbers 1 - 6 and one with cartoons (car - boat - train - cat - bird - pig). The board has 36 squares with holes in the middle. Every square is a combination of the dice (train + 1, pig + 4, etc.). Throw the dice and see what combination comes up. Players try to find the combination on the board and...