A fun little game from the early 1970s drug culture. The goal of the game is to make money buying and selling "kilos" (of what is left to your imagination). Simple roll and move mechanics. Start with $1000. Cross the border to buy kilos from various sources (Edwardo, Renaldo, Jose, ...) then attempt to cross the border and sell your recent purchase in...
A snowmobile racing game ("Cat" refers to the "Arctic Cat" model of snowmobile) with individually rated machines and drivers. Hard to find and collectible, it has a plastic-covered board with slots for vehicle and driver cards, so that maneuvers can be marked during the course of the game. The board is divided into regions with different speed...
Object of the game: Be the first player to reach the Glory Land space. Players spin and move along the track. You start with 5 "Beat the Devil" cards in your hand. These include either or both counter cards or "Bad" cards. You play a "Bad" card on the player to your left which is used to slow your opponent down either by losing a turn, moving to a...
Players roll a dice and move around a board with variable options to collect, buy and sell stocks, bonds and futures. The round of plays are divided into years. At the end of each year players receive dividends and interests according to their portfolios and at the end of the fourth year the player with the highest cash and securities value is the winner....
(from the back of the box) "Give him back that ticket! Ever since September 1960, when the very first parking ticket was given to an unsuspecting Doctor on call. It has been a global game not to get a ticket. Now the game has come to life and you can "Give him back that ticket!" Over thirty years later and the game is still being played on the streets....
The object of the game is to get all your four cars safely parked in a meter bay. This game dates from the 1960s, when metered parking was relatively new in the UK. The board shows a network of one- and two-way roads and a number of parking bays. Using numbers rolled on 2 dice the players must move each of their cars from the starting garage to a bay....
Players play as a miner, a teacher, a shipworker, an engineer, a shopkeeper, or a company executive. The objective of the game is to not become unemployed. The game board is a circular track with Pay As You Lose and Survival cards placed in two separate decks in the center. Players take turns rolling dice and moving a Monetarist Fiend playing piece around...
Originally published in 1976 as Yellow Submarine (Commonwealth Games), Beatles Diplomacy is a revised 2nd ed. multi-player game, which now includes solitaire rules. Volume 5 of the Battlegame series, this 52-page book simulates the career of the Beatles in the 1960s, using a Diplomacy-style game system. "This is truly a unique game, both in subject and...
A marketing tie-in for The Beatles, the game consists of rolling a die to move your "Beatle" (John, Paul, George, or Ringo) to a new space which may instruct the player to draw one of two different types of cards, steal a card from one or more other players, or lose a card. Play continues until one player wins the game by collecting the four cards...
From the box - A fun race game for all the family between Peter Rabbit, Squirrel Nutkin, Jemima Puddle Duck and Jeremy Fisher. In the game each players (2-4) takes one of the famous Beatrix Potter characters from their starting square to the party being held in the woods (centre of the board), by throwing a die and moving the number of squares, drawing...