VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six. In a standard match, each player brings a Hero, a...
A board game with a thrilling, mysterious atmosphere, set in an isolated medieval village. Limited communication becomes a tool of manipulation, and survival depends on developing effective methods of information exchange and conscious observation. Every player holds a specific role within the village - but is everyone truly who they claim to be? One or...
Vox Dei is a strategy board game in which players manage rival Cults. Recruit cultists, devise devious plans, and puppeteer your way to victory! Cruel Competition Vox Dei is designed to not only let you play as a shadowy overlord scheming in the dark, but to feel like one. Being a Cult Leader is no easy task: engulfed in an atmosphere of cautious distrust...
An Age of Darkness has descended upon the galaxy. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father and sent the Imperium spiralling into bloody civil war. Of the eighteen great Space Marine Legions, finest of all humanity's soldiers, fully half have sided with the traitorous Warmaster, while the remainder stand...
An Age of Darkness has descended upon the galaxy. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father and sent the Imperium spiralling into bloody civil war. Of the eighteen great Space Marine Legions, finest of all humanity's soldiers, fully half have sided with the traitorous Warmaster, while the remainder stand...
The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other...
The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other...
Warmachine: High Command ár: 10,750Ft. A Warmachine: High Command egy, korábban talán csak a terepasztalos stratégáknak ismerős, gőzgépekkel benépesített fantasy világban játszódó pakliépítős kártyajáték. A játékosoknak erőforrásokat kell gyűjteniük, hogy sereget toborozhassanak, melyek segítségével egymásnak ronthatnak a csatatéren.
In 水浒传 天苍之星 ("Water Margin: Celestial Star"), players step into the roles of heroic outlaws from the famous Chinese classic, Water Margin. Similar to the classic Monopoly, this game lets players buy or conquer each other’s strongholds, acquire deeds, and charge tolls to opponents. Battles are decided using hero cards, with special tactic cards allowing...
OVERVIEW: This is an election theme board game, but make no mistake about it. This isn't a political game. It is a territorial game where opponents fight for majority of votes on the states, and win General Elections. There is a luck component that is easily tamed with plenty of strategies. Strategies get pretty sophisticated as players develop their...
This is the fourth game in a series using the 3CP Game Engine, which employs custom cards and a deck of standard playing cards. It's more "warlike" than the others in that it uses a familiar "battle line" format, with players competing for five "theaters of war" by playing cards on either side of them. During the game you’ll acquire Force cards...
An abstracted, strategic game at army and fleet level from July 1940 to Summer 1944, from The Libya/Egypt Wire to Rome. Sudden death, if the Allies fall seriously behind schedule or take Rome sooner. 3 turns per year for 13 turns. Simple air-sea-land combat mechanics consuming supply counters transported to the front by sea and then land. Both Axis and...