An abstracted, strategic game at army and fleet level from July 1940 to Summer 1944, from The Libya/Egypt Wire to Rome. Sudden death, if the Allies fall seriously behind schedule or take Rome sooner. 3 turns per year for 13 turns. Simple air-sea-land combat mechanics consuming supply counters transported to the front by sea and then land. Both Axis and...
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings! Players take turn drawing one card, playing one card, and activating any available buildings. There are three...
A Solitaire Game of the Strategic Bombing Campaign against Japan: 1944-1945 On April 18, 1942, Jimmy Doolittle led a squadron of carrier-based B25 Mitchells on a daring surprise raid on Tokyo. The raid, conducted as revenge for the Japanese surprise attack on Pearl Harbor four months earlier, caused little damage but was a harbinger of the destruction from...
水浒传 天苍之星2 (Water Margin: Celestial Star 2) is a role-playing board game that evolves from the Monopoly-style mechanics of its predecessor into a narrative-driven RPG adventure. In Celestial Star 2, players take on the role of a bandit leader and strategically explore the map to challenge the historical foes of the Liangshan heroes. As they progress...
7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia. You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and...
7 Ages is a game covering 6000 years of human history from 4000 bce to today. Up to 7 players lead up to 21 dynasties that decide the fate of the world across the ages. You, as a dynastic head of one or more civilisations must guide your people through history gaining glory points for historical, scientific, religious and cultural advances as you increase...
Both a strategic and tactical game, requiring the Japanese player to attack, but allowing him to make up to 2 false alarm games, to try to drive up the US player's "precaution" victory point concessions. He will also need to choose armor-piercing bombs or torpedoes for his Kate squadrons and to decide the waves' targets: battleships (and/or Enterprise, if...
A Solitaire Game of the USAAF Strategic Bombing Campaign against Germany: 1943-1945 In 1943, the US Army Air Force (USAAF) began a strategic bombing campaign with a small but growing number of aircraft. By 1945 it had, for all practical purposes, swept the German air force (Luftwaffe) from the skies, and was bombing targets throughout the shrinking Third...