Sabotile: Isles of Hexoté is a competitive 2-6 player capture-the-flag game with tile management based progression. As a chieftain of one of the six tribes on the island of Hexoté, you will start in your people's village outskirts and attempt to bring back your sacred totem, stolen by the god of chaos Mesba, from the center temple. However, it has been...
Object of this game is to deliver 2 loads to the 2 oases and return to the staring point first. The loads are carried by nice camels or dromedaries and movement depends on the number of loads as well as on the wind, which is determined with a roll of a spinner. The spinner is also responsible for determining how the sand dunes are shifting and if there are...
Players are archaeologists digging for treasures in the desert, working together to collect as many valuable treasures as possible. A Desert Dig area is formed in the center of the table by creating a tableau of face-down cards in 4 rows of 6 overlapping cards (similar to a solitaire set-up). Only the top card of each row is available for play action....
Sail Away is a competitive game for 2–4 players set in the pirate-infested waters of the Caribbean. Each player takes on the role of a merchant seeking to launch cargo ships by collecting resources from islands while navigating interference from rivals and pirates. Players take turns placing Standard and Pirate Crates onto Island Cards and Pirate Action...
SAILPOWER: Fun Scale Combat in the Age of Sail A 15MM 1/100th scale Age of Sail game intended for use with large scale miniatures to recreate ship-on-ship combat. Play the part of a naval captain, a pirate, or a privateer and master your ship to win control of the high seas! Designed to be played in as small a space as a coffee table or as large a space as...
Sea of Nadia is a board game about hunting treasures around the Sea of Nadia. You will dive into a fantasy land of 17th century where treasures are all over the islands of the Sea of Nadia. And you will take a role of one of 4 captains - a rich but still crazy about gold merchant Sam Bellamy, a brave lady Charlotte de Berry famous for her unpredictability...
The players have to create the best couples of Sakura High School. They start at the middle of an area made of 54 cards(27 males and 27 females). At his turn, a player can use 0, 1 or 2 actions(similar or different) among 3: move one of his 2 pawns towards a card or an empty space. reveal a hidden card. make the union of a boy and a girl with his 2 pawns...
The Salt Birds of Akarah has elements of both a pickup-and-deliver game and a combat game. Players control a number of birds, each trying to pick up salt crystals, and bring them back to their home base. Along the way, you can freeze and opponent's birds with arctic crystals, zap them with laser beams, and contend with them in an "exciting fruit...
A trading game in which you don't trade with the other players. Instead the commodities are displayed on the board in a number of "nomad camps." If your move brings you to a camp, you must present a gift to the camp -- then you can trade your cards for any cards in the camp. You can also buy goods from the deck at "oasis" squares. Once you've amassed a...