This expansion enhances and adds to the core systems of the base game with the inclusion of a new, advanced combat mechanism and more interesting bounty and captain cards to spice up the gameplay. More specifically, the Corsair Expansion is focused on increasing competitiveness within those playing Privateer. Exert your authority by blockading ports...
A Fanmade boardgame, based on the Wing Commander video game from 1993, Privateer: The Kilrathi Menace is a player-driven adventure. Key Features: -Challenging Solo and Multiplayer -Emphasis on Replayability -Dynamic Universe population -Dynamic Universe behaviour -Exploration and other variants -Multiple quadrants to play in -Meaningful advancement in...
Privateers! The Golden Decade is a competitive boardgame for 2 to 5 players that takes the life of 18th Century's piracy on your table. Players will impersonate a pirate sailing the high seas among isles to conquer them all. Pirates will hunt treasures, loot merchants and sell goods to the colonies, avoiding dangerous storms, reefs and shoal-filled waters....
The Story: The year is 1702. As a humble bean farmer, you have grown restless and yearn for adventure. You gather your belongings, sell your farm and purchase a small sloop from the local shipyard. With entrepreneurial vigor, you set sail for the nearest island, hoping to turn a meager profit on your final barrel of beans. The leaders of your nation soon...
"Board and Dice Game. American Prohibition 1920’s Theme. Players are smugglers transporting Alcohol." The games is played on a circular track containing three types of spaces - source, establishment, and culture. The players earn Bankrolls (money) by buying Cases (alcohol) from Sources and transporting it to Establishments. Each Culture space has two...
Game 1 of 2 in a series called "Spy Training Games" and issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada) Game 1 is "Project CIA: The Secret Formula". Game 2 is "Project KGB: The double agent". The two board games are distinct, different, and have different rules. The two board games can be united together and played...
Super KGB contains both Project CIA: The Secret Formula and Project KGB: The Double Agent. Called "Spy Training Games", they were originally issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada). The two board games are distinct, different, and have different rules. The two board games can be united together and played following...
In the game Project Universe, a.k.a. プロジェクトユニバース, you represent an interplanetary carrier that transports freight to space stations. You procure resources for the freight, prepare to launch a rocket, and head for your destination. Once your rocket lifts off, you cannot make any on-Earth actions for the rest of this round, so you have to make elaborate...
In PROSPEKTOR, two to seven players try to make their way as explorers and prospectors traveling throughout the Solar system. Buy, outfit, and board ships, space stations, and space mills to become the richest prospector. It is not enough to find the raw materials. You have to bring them back to Earth and sell them successfully. This is only possible if...
Its rough out on the rim. It’s all you can do to put together enough scratch to keep your boat in the air and a gun out of your face. You take what jobs you can get and don’t ask too many questions about the who or the what. Some days I feel like an inter system taxicab. The better you do, the more influence you get, and that’s worth more than nearly any...
In Provopoli, players belong to one of two groups: Blue represents forces that support and defend the current order, while Red stands for groups that critisize the system and actively try to change it. Each player belongs to one of these two camps, and controls one (or, with low player counts, several) pawns of that color. A random scenario card defines...
A variety of plastic objects (ten are supplied) are balanced on top of each other on a special 'rug', the order of which is determined randomly by a spinner. At any time after playing a minimum of two objects, a player may elect to "pull the rug out" from beneath their structure. If any objects fall no points are scored; if no objects fall one point is...