Long ago in Seven Cities of Gray, two adepts began quests to create libraries of spell books. They sent their allies out across the lands to gather rare elements and the mana needed to aid their growing hunger for power. Mage Quest is a microgame for 2 players lasting about 30 to 45 minutes. The game is a prequel to Mage Clash. The object of the game is to...
MAGI CHAIN is a competitive board game for 1 to 4 players. Players take on the role of apprentice magicians, advancing their pieces while utilizing special card plays called “Chains” and powerful supporters called “Spirits”, aiming to collect more victory points than other players by the end of the game. Victory points are earned by fighting monsters...
The Magic Forest needs you! The naughty trolls have mixed up the crystals that protect the magic forest. You and the other players must take them where they belong. Be careful – the trolls will try to get in your way, so pick your route carefully. The player, who rescues all three of their crystals first, wins the game! –description from publisher's...
Description from the rulebook: Magic Triland is a small, forgotten island in the ocean. The island emerged when a volcano erupted a long time ago. The lava cooled to form a terraced landscape and with time the island became inhabited by people. Kingdoms emerged in the three corners of the island, all there to extract noble metals from the lava. Today, the...
A game with a modular board in which landtiles can be moved around on a sea, hence Pangea. There are five different tile types, for each of which there is a tribe that can produce goods there. Each player has tribes in only three types. A tile has a maximum number of inhabitants, no production takes place if there are more tribes on a tile. The game is won...
Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...
Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...
Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...
This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel. These air races galvanized interest across the world and encouraged by generous prizes by newspapers and other sponsors attracted international entries. Air travel was risky and most unreliable. Often only a small number of the...
Between the years 1903 when the Wright brothers took to the skies at Kitty Hawk and 1909 aviation advanced gradually, but nothing encourages progress so much as competition, preferably for a prize. It was in the Spring of 1909 that the first aviation meetings and races were held in locations in France which paved the way for the First International Air...