Deutschlandreise is the predecessor to Explore Europe and Weltreise. Each player receives some destination cards with places in Germany. The players have to move along the board by throwing a die. The first player who has visited all of his/her destination cards and arrives back in the starting place wins the game. 1977 Edition Each player chooses a...
As our Pilgrims cross a desolate and craggy mountain pass, they unknowingly stray into the land of the White Bone Demons. At first, the band meets a few skeletal warriors, possessed bones of a long dead army, risen to serve their Queen. After battling against the more corrupted White Bone Demon forms, the Pilgrims find that their Cleanse Ritual is not so...
Bring on the dice! Joy is a turbulent running game for the whole family, in which you compete against each other in 2 teams and collect valuable elements in the form of cubes to be the fastest to bring them back to the common starting field. Use run cards to skillfully move your pieces across the board and collect the coveted cubes. Beating the figures of...
"A fast moving game of wheeling and dealing the big stuff across the E.E.C" Take your truck and transport cargo around Europe. No dice involved, the fast you move the more fuel you burn. Get your financial reward when the cargo gets to its destination, hopefully you’ll be able to turn a profit after road toll, ferry fees and fuel cost. But don’t run out of...
Jumble Jam is a family card game for 2 to 5 players, where each player takes the role of a grandchild working for their grandma during a day at work! The business has been running smoothly for decades, being passed down from parent to child. Will it remain the reference bakery of the city, or will the grandchildren’s chaos and unrest finish off the...
This book of games is 30 pages long, and is a hardback. The dimensions are 250mm (10") by 355mm (14"). There are fifteen separate boards, including a Chess / Checkers board in the front papers and a Backgammon board in the end papers John Astrop has written a short introduction, outlining the games he has chosen for this book and categorizing them in four...
from the back of the box All hell is breaking loose in the jungle! Somebody has stolen the monkeys' treasure - and you have to find it! Help the monkeys and find your way trough the jungle with the magnetic treasure detector. If you hear a "clack!", you have found the treasure. The player who finds the most gems and brings them to the king of the monkeys...
The first part of the game consists of constructing William's house and garden fence as per the diagram on the rules. Players are then given jobs to do around the built house & surrounds. There are two packs of cards - job cards and excuse cards. The object of the game is to get rid of all of your jobs, climb over the garden fence and land on the "William"...