1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings! Players take turn drawing one card, playing one card, and activating any available buildings. There are three...
You receive a letter from your father, a gold miner on the harsh Arizona frontier. In it, he shares troubling news - a corrupt Army Captain and his lawless gang are threatening his claim. Enclosed is a single gold nugget, proof of his discovery. Weeks pass with no further word. Fearing the worst, you board a train west and arrive in Ironwood - a rough...