Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
The pettiness and greed of warring woodland factions has decimated their once-thriving farmlands. Cold, hungry, and ranks depleted from the harsh winter, their leaders reluctantly agree to an armistice. Exchanging weapons for farming tools, each faction strives to make amends with their ancestors by cultivating the war-torn soil before the next frost. Over...
This is one of my simpler games. The Fields of Normandy 2 and The Fields of Normandy XL work on a similar system but are progressively more complex and may be better starting points for those with experience of wargames or solo gaming generally. The Fields of Normandy: A Solitaire Wargame is an accessible, portable, solitaire "hex and counter" style...
In Fighting Fantasy Adventures, Martin Wallace has adapted the Fighting Fantasy solo adventure book line into a card game format, letting you experience the stories in a whole new way. Now you can play with up to three friends in a co-operative or solo format. Gameplay is easy to learn and engaging, downtime is minimal, and your characters will gain new...
The first sign of the Ragnarok, the Vikings’ legendary doomsday, is here: the Fimbulwinter. To survive the harsh winter, the Viking tribes are gathering resources and try to occupy regions. In the Fimbulwinter game, you take control of one of the Viking tribes and attempt to save it from annihilation during the three years of severe winters. In the...
2 to 4 players collect clues across the span of 80 years while struggling to prove their unique theory about the Loveland Frogman phenomena. This historic-ish game offers actual events and places in the legendary Ohio river town. Be careful as your opposition isn't always the other witnesses (players), sometimes the townies, men in black, and historical...
In FinMaster, players are investors building a portfolio across multiple asset classes, from savings and retirement products to property, stocks, businesses, and alternative investments. The market is always moving, and each round brings new events that can boost one part of the economy while hurting another. In your turn, you play an Event that affects...
The players get two fire engines and put their figure on the success ladder. The first to put out six fires wins the game. The fire locations are marked on the game board in order. The players roll the dice and move their fire engines towards the fire scene. The first player to reach the exact location of the fire has extinguished the fire and may advance...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Kontact Now: Red Eclipse is the first game in a new tactical system. Kontact Now: Red Eclipse (KNRE) covers the Cold War Gone HOT in West Germany in 1989. KNRE is designed and developed by Steve Overton with Jon Southard, designer of the original Fire Team game consulting and graphic design by Shayne Logan. KNRE covers the US and Soviet forces fight on...
First Ascent is a rock climbing-themed strategic board game. The goal in this medium weight, competitive game is to gain the most points by climbing the best route up the mountain and becoming the most skilled climber! Each player assumes the role of a unique asymmetric character, and throughout the game they will be building their route up the mountain...
"The First Crusade: 1096 to 1099" is a turn based wargame, for 2 to 11 players, set during the 11the Century A.D. in the Levant area of the Middle East. The game includes 1 map of the Levant 36” x 48” at 24 miles to the inch, circa 11thc A.D., 1,540 military and control counters printed on both sides, player aids, medieval Bezants counters, 3-6 sided and...