An old-school fantasy dungeon crawl / skirmish game from the Grenadier "Great Little Game Line." A troop of dwarfs, aided by the wizard Palintar, face off against the evil Demonicus and his Slaves of Evil. The components include a colorful 16x16" folding map, a CRT and spell tables sheet, score/log pads, and cut-'em-yourself counters. Abbreviated solitaire...
Players compete in a somewhat traditional cube rails game set in a fantasy, steam punk world. In addition to the open information game of a traditional cube rails game, this game includes two modules intended to alter the gameplay significantly. The first module is the Peoples of the Dwarven Kingdom module which adds asymmetrical abilities to every player....
Very rare role-playing game of politics, diplomacy and military strength in China. Players take social positions within an agricultural society. The players are: The Emperor; the Official; Gentry/Landholder; Scholar; Silk Peasant; Rice Peasant; Wheat Peasant; and the Warlord. Each Player gets a booklet that describes your function in life. You start your...
e-lecciones generales is a didactic strategy game about electoral processes, how the elections for president of the government are held in Spain, designed for games of 2 to 6 players. Recommended for players from 9 to 99 years. It's about conquering the more provinces the better, in the purest style of classics like Risk. Gather program letters to present...
Game covers the Polish-Soviet war campaign of the 1920. Players can take command of the Red Army - try to defeat Poland and bring communism to Europe, or play as Polish generals, stop the Red Army, and establish Polish-Soviet border. Game mechanics is card driven - each card can be played in four manners: .as Historical Event .as an Order count .as...
In Earth 2053: Tipping Point, players represent countries that work together to prevent a global climate catastrophe. The main scoring happens on a physical seesaw board where "prevention" tokens are placed on one side and "pollution" tokens on the other. Filling the prevention side lets all players win (with optional placements based on who contributed...
Eastern Front Tank Leader is the first game in West End Games' Tank Leader series. A tactical (platoon/company level) game where formations are activated by playing command cards. The emphasis is on command, control, and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying...
ECO Games are learning tools designed by Winrock International that educate players about the different impacts community decisions can have on water, climate, environment, livelihoods and the long-term potential for communities to thrive. In each game, a moderator sets up the game so each player has tokens for cash, soil health, and land use. In each of...
In Ecologic, you run an extractive company, and you need to earn a profit from extracting minerals and oil – that’s business! But it is obvious that all big factories are harmful for natural environment. So, you should manage your income wisely: part of the money should be used to protect and restore the environment. Can you have a successful business and...
In the near future, humanity renews itself. Economies revive and nations look again to the stars as humanity rediscovers the urge to reach beyond the confines of planet Earth. Collectively, Earth’s nations and people set a course for the exploration of the solar system and exploitation of the resources it has to offer. Together, they set forth the Edict....
Exploration on contains 160 cards, counts as 1 expansion for up to 2 kingdoms (since there is so much to explore, 2 different kingdoms may use the same expansion set of cards. This is not required, just a possibility). It will offer almost endless exploration, even if you take it as your first expansion, and it is the richest of all expansions if you want...
Each player has 2 game pieces (José and a donkey), both of which he must bring to the target field. After rolling the dice, you can move your donkey or your José. On event fields (with "typical" actions of an Indio boy) you can earn or lose money, have to sit out, move forward or back. The target field (the sea) can only be reached by both game pieces by...