District Commander: ZNO centers on insurgent and counter-insurgent operations and tactics during the Algerian War of Independence. The game deals unflinchingly with the weapons with which this war was fought – terror cells, double agents, the forced resettlement of ethnic and religious groups – prompting uneasy questions about how governments obtain, hold...
The presidential election of 1860 was one of the most critical in the history of the United States. With civil war looming as a near inevitability, the challenge was to find a way forward after years of degenerating political discourse in the increasingly divided American electorate. In the end, after months of contentious campaigning between four (!)...
Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie...
DNGN is a solitaire print and play euro-inspired dungeon crawler with a minimalist style and a branching campaign. The player assigns cubes to Action Slots on Skill and Equipment cards each turn, determining the Actions they want to take. Each card has three Action Slots, but they must be filled from left to right on each card. Some Action Slots are...
DNGN is a 1-2 player, diceless dungeon crawler with a minimalist style and branching campaigns. Players each take control of an Adventurer, and work together to explore dungeons, defeat monsters, and complete missions, using an innovative stamina assignment system to plan their actions each turn. Over a series of missions the Adventurers will increase and...
Dog-In-Show is a joyful and strategic board game where players become dog breeders, trainers, and handlers, all striving to raise the most outstanding dogs and win the coveted "Best in Show" trophy. Each player starts with a puppy and uses training cards to secretly improve its beauty, agility, and obedience over time. The game blends secret actions, open...
"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West...
A bare-bones set of tactical miniatures rules for depicting squad- or platoon-level World War II actions, ostensibly in 1944 Europe. The only real tie that the rules have to the setting is a five-page list of game statistics for small arms used by combatants who fought in the European Theater. However, the abbreviated rulebook contains no scenarios...
Work... like a dog! Dogville is a tableau-building worker placement game with over 50 unique purebreds and mutts – each with custom, breed-specific traits. Dogs thrive on responsibility, so adopt the ideal pack and match each dog’s traits to activities and authentic dog careers that make their tails wag. Their Joy (VP) will be your key to victory! Make...
"The two greatest challenges facing the military leader today are imparting professional knowledge to the solder and subsequent application of that knowledge in a training environment and/or on the field of battle . . . Training Technologies is committed to making that first great challenge much less difficult for you by enabling you to obtain a solid grip...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
Don't Tell is a party game designed to discover each other's wildest secrets and create unforgettable memories. Roll the dice and challenge yourself with hilarious tasks and sensitive questions. The goal of this game is to strengthen new and existing friendships by stepping out of your comfort zone. Make new memories you'll never want anyone to find out!...