Duplicity is a medium-weight social strategy game where players employ negotiation, bribery, cunning, and foresight to claim the vacant throne of Lunalia. Each player is a Regent, competing within and outside of the stateroom in order to gather Influence. Taking place over four rounds, each Regent spends time gathering resources, making deals, completing...
On a map of Bavaria you travel on a web of roads using the spaces by rolling the die. Some spaces trigger an event causing earning or losing money. As there is no mandatory route, you may try to avoid negative spaces. You must visit the 7 capitals of the Bavarian regions, then return to your starting town. Among the first 3 players meeting this condition...
Players compete in a somewhat traditional cube rails game set in a fantasy, steam punk world. In addition to the open information game of a traditional cube rails game, this game includes two modules intended to alter the gameplay significantly. The first module is the Peoples of the Dwarven Kingdom module which adds asymmetrical abilities to every player....
Very rare role-playing game of politics, diplomacy and military strength in China. Players take social positions within an agricultural society. The players are: The Emperor; the Official; Gentry/Landholder; Scholar; Silk Peasant; Rice Peasant; Wheat Peasant; and the Warlord. Each Player gets a booklet that describes your function in life. You start your...
e-lecciones generales is a didactic strategy game about electoral processes, how the elections for president of the government are held in Spain, designed for games of 2 to 6 players. Recommended for players from 9 to 99 years. It's about conquering the more provinces the better, in the purest style of classics like Risk. Gather program letters to present...
Game covers the Polish-Soviet war campaign of the 1920. Players can take command of the Red Army - try to defeat Poland and bring communism to Europe, or play as Polish generals, stop the Red Army, and establish Polish-Soviet border. Game mechanics is card driven - each card can be played in four manners: .as Historical Event .as an Order count .as...
In Earth 2053: Tipping Point 1-4 players represent countries that work together to prevent a global climate catastrophe. The main scoring happens on a physical seesaw board where "prevention" tokens are placed on one side and "pollution" tokens on the other. Filling the prevention side lets all players win (with optional placements based on who contributed...
Eastern Front Tank Leader is the first game in West End Games' Tank Leader series. A tactical (platoon/company level) game where formations are activated by playing command cards. The emphasis is on command, control, and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying...
WHAT IS ECOLOGIC? You run an extractive company, and you need to earn a profit from extracting minerals and oil – that’s business! But it is obvious that all big factories are harmful for natural environment. So, you should manage your income wisely: part of the money should be used to protect and restore the environment. Can you have a successful business...
In the near future, humanity renews itself. Economies revive and nations look again to the stars as humanity rediscovers the urge to reach beyond the confines of planet Earth. Collectively, Earth’s nations and people set a course for the exploration of the solar system and exploitation of the resources it has to offer. Together, they set forth the Edict....
Originally included inside the base game's Kickstarter version, the publisher has confirmed it will be available by itself at a later date. Interstellar Interludes and Interruptions This expansion features two new modules. The Ships Module adds brief but potent ship events between each civilization visit. As always, we recommend you only play with five...
Each player has 2 game pieces (José and a donkey), both of which he must bring to the target field. After rolling the dice, you can move your donkey or your José. On event fields (with "typical" actions of an Indio boy) you can earn or lose money, have to sit out, move forward or back. The target field (the sea) can only be reached by both game pieces by...