(Koko perheen) Liikennepeli is an educational Finnish game from the 1970s. The players race to the end with two pawns per player. Various traffic signs cause various events to occur. The Swedish name of the game is Trafikspelet (för hela familjen). In English the name means 'Traffic Game (for the whole family)'. The game includes 1 board, 8 colored pawns...
In the wake of a great storm, in May 1798, Bonaparte leaves France, heading for Egypt. By August 1801, the remnants of his exhausted army surrender to the British. Face his challenge and re-write history. Luck, luck, luck! Bonaparte was lucky to reach Egypt without being intercepted by Nelson, lucky to not catch the plague when visiting the French hospital...
The Spanish Bull is so remarkable for spirit, that unless the Matador strikes him Dead at the first blow, the Bull is sure to destroy him. (Barrettes Travels) Fight the entire war in the Peninsula 1808-14 using the well established game system; Limits of Glory. For the first time up to 4-Players compete for victory with only one winner. Choose a side...
This is a standalone game using the Limits of Glory system to examine the impact of events on the Civil War in the Vendee in 1793. Will you fight for the Republic or For God and the King; The Catholic and Royal Army, take the side of the Blue or the White. The French Revolution was not welcomed by all in France. The staunchly Catholic and Royalist leaning...
The last, and most famous Jacobite Rebellion is about to commence. This Limits of Glory game recreates the events at both the beginning and the end of the Rebellion in two separate scenarios. Players take the role of either the Jacobites commanded by Bonnie Prince Charlie or the forces of the British government determined to crush the rebellion. The first...
Two exciting games in one box, Jersey covers the little known 1781 invasion by the French of the Island of Jersey as part of the American Revolutionary War. The game examines the impact of luck on events and challenges the skill of players to use their commanders to influence these events. New Jersey covers the famous crossing of the Delaware and the...
By the close of 1805 the Third Coalition, which had been orchestrated by William Pitt, was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny Anglo-Russian army, sent by Pitt and paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded...
The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. One game covers the campaign in 1808 by the Neapolitans...
December 1796. Wolfe Tone stands on the deck of the Indomptable staring at the coastline of Ireland dancing about as his ship swayed and lurched in the storm. This game examines the influence of luck and skill on the timing of events during the following two years of upheaval throughout Ireland. In Wolfe Tone's Rebellion you take the role of either the...
This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game. Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the...
The ultimate transport game putting you behind the wheel. Like many drivers in real life your Linehauler career starts with a Rigid Truck. You'll draw Manifest Cards as you play, which show your destination, cargo and the amount you’ll make. Sometimes special instructions will apply and you will need a Pilot or an Escort, you might also draw the Wide Load...
Lion of the North try to reflect the tactical combat of the Thirty years war, but can easily be expanded to cover other conflicts around the mid-17th century. The rules aim to give a quick game with simple mechanics, that can be easily memorised. They have evolved during some time, and use some crucial ideas borrowed from other rule sets, among others the...