By the close of 1805 the Third Coalition, which had been orchestrated by William Pitt, was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny Anglo-Russian army, sent by Pitt and paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded...
The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. One game covers the campaign in 1808 by the Neapolitans...
December 1796. Wolfe Tone stands on the deck of the Indomptable staring at the coastline of Ireland dancing about as his ship swayed and lurched in the storm. This game examines the influence of luck and skill on the timing of events during the following two years of upheaval throughout Ireland. In Wolfe Tone's Rebellion you take the role of either the...
This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game. Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the...
The ultimate transport game putting you behind the wheel. Like many drivers in real life your Linehauler career starts with a Rigid Truck. You'll draw Manifest Cards as you play, which show your destination, cargo and the amount you’ll make. Sometimes special instructions will apply and you will need a Pilot or an Escort, you might also draw the Wide Load...
Lion of the North try to reflect the tactical combat of the Thirty years war, but can easily be expanded to cover other conflicts around the mid-17th century. The rules aim to give a quick game with simple mechanics, that can be easily memorised. They have evolved during some time, and use some crucial ideas borrowed from other rule sets, among others the...
When the lights go out, the real game begins! Load Shedding is a chaotic set-collection and sabotage card game about collecting alternate power sources and keeping your home running during a blackout, all while sabotaging your neighbours’ chances. Players race to assemble working Power Sets from generators, solar panels, and battery backups while dealing...
Eagle Day - August 13, 1940: Germany's undefeated Luftwaffe opens its main air offensive against its one remaining enemy, Great Britain. You are one of Churchill's "few" who must take on Hitler's Luftwaffe and win the battle for air supremacy by September 15. As a solitaire game, London's Burning places you in command of a pair of Royal Air Force fighters...
The AstroTank will be developed in the twenty second century to counter perceived threats from as yet undiscovered Alien species, a threat heightened by the discovery of ‘faster than light’ space travel, the possibility of which had previously been doubted. Finally completed, the AstroTank will be required in the early twenty third century when first...
It is late 1942 and the seas are dangerous and frightening. Allied convoys surge across the Atlantic, bringing vital supplies to Britain and Russia. But beneath the waves, Germany’s U-Boats are on the hunt, silent and deadly. You are the captain of a Flower Class Corvette. Your mission is to escort and protect merchant shipping, evade aggressive U-Boats...
Lone Sherman puts you in charge of a single Sherman Tank and its crew somewhere in France in World War II, and tasks you with navigating your Sherman through eleven varied and challenging Missions. Whilst this game is not a ‘narrative driven’ game as such, with a little imagination it will provide memorable stories. The Missions allow the Player to invent...