"Jeff Davis: The Confederacy at War" is a Strategic level solitaire board wargame designed by Charles S. Roberts Award-winner R. Ben Madison and published by White Dog Games. You play President Jefferson Davis, managing the Confederate government and the Southern war effort. Your choices help determine the fate of great armies and the titanic struggle...
A children's game from the 1950-60's where each player races around a map of the United States visiting various landmarks. The game features a map of the US with various touristy destinations, a movement track with a small detour/alternate path, and several squares on the path which affect game play. Movement is made with a spinner, and chits represent the...
The Salamanders of Beauvais is a trivia-goose game that lets you discover the city of Beauvais in northern France. As in the goose game there is chance, a maze, traps, a prison... but also, as in Trivial Pursuit, questions, 330 that allow players to progress in the game on sport, history, cinema ... It contains 62 boxes illustrated with old photos of the...
Jeu de la Mayenne is a board game based on the principle of questions and answers. Nearly 550 written questions and photos also with charades and riddles, which deal with subjects as varied as history or geography, heritage, local traditions, current events or famous people who have marked the department of Mayenne. Each player places his pawn on his...
Players take on the role of mountaineers seeking to be the first to reach the top of a mountain. The game is played in two phases. In the first, players gather equipment by advancing along a track using a dice. Part of the equipment is mandatory for phase 2, while the other part is optional but will provide bonuses for phase 2. Each player decides...
A French 1930s game, of which there were four versions. The first version only had 6 riders (one per team, no rules for team racing). Later versions had twelve riders (two per team). The cheaper versions had cardboard riders, the "deluxe" version had metal riders. Veldiv, short for Vélodrome d'Hiver (winter velodrome), was a very popular cycling track in...
Will Sarah manage to defeat Jareth and his Labyrinth, or will the Goblin King turn little Toby into a goblin babe? You have thirteen hours to find out! Relive your favourite movie with the Collector’s edition of Jim Henson’s Labyrinth: The Board Game! New “Humongous” expansion, exclusive miniatures, revised rules, and a unique box to keep your collection!...
The Game simulates the legendary world of Edgar Rice Burroughs, Barsoom. Players are involved in Barsoomian epics in the role of one hero or one of his companions, and strive to perform as nobly as those heroes of the past. There are evil villains to be met, Martian wildlife to be tamed, great treasures unique to Barsoom to be gained and lovely lasses to...
One of only a handful of licensed games based on the John Carter of Mars saga by Edgar Rice Burroughs. Published by Heritage Models in 1978 and now very rare. Supported by a line of 25mm lead miniatures, also released by Heritage. The Handbook includes a miniatures painting guide, descriptions of the different races of Mars, and a set of man-to-man action...
The year is 1842. Oxten, once a sleepy coastal hamlet, now buzzes with newcomers and the need for quality wooden goods is increasing. From dining tables to rocking chairs, the villagers desire pieces that will last a lifetime. With honed skills and experience, the woodworkers of Oxten fulfill the villagers' demand for handcrafted heirlooms and gain...
This game begins immediately after St. Paul completed his famous four journeys during which he spread the Gospel and established the first churches in the Roman Empire. Each player in the game is a missionary who, like Paul, travels through the Roman Empire attempting to start churches in several key cities. The game simulates the difficulties and...
"Conflict of Wills: Judean Hammer" is a fast-playing wargame which depicts tense struggle between the rebel player (The Maccabeans) and the empire player (The Seleucid Greeks) trying to re-assert their control. This two-player wargame plays in about an hour or two, with a lightning fast set-up time. The Greeks start in their unassailable supply centers...