User Description: Player take turns rolling dice and answering trivia questions about the newspaper industry. If a question is answered correctly, players can advance the number of spaces on their roll. Each space on the board either rewards players with shares of the "Podunk Gazette," or forces them to draw "Goodie" or "Zinger" cards, which have effects...
It's the year 325 and it's a pretty chill time to be a Christian. Not only has it been a hot minute since they were forced to renounce their faith on pain of death, but the emperor Constantine has really leaned into it, hoping it will unite the often fractured Roman Empire. So, the big guy isn’t super-thrilled when bishops immediately get into nit-picky...
No Caboose! is a serious game with a whimsical name that takes about 2-3 hours to play. No Caboose! is not an 18xx game. It is not a crayon game. It is a unique game about the early years of railroad building in the 19th century U.S., with six railroads along the Atlantic Coast poised to build their lines to the Midwest heartland. Its main feature is a...
Players start with $12 million each. Each player starts with a pawn on any corner space of the gameboard. Every space on the gameboard's track except the corner spaces and the spaces next to the corners has a stock certificate associated with it. A player may buy the stock, if available, after landing on its space. A player may sell stock to the bank...
Commercial game, related to Monopoly, for the purpose of promoting the city of Norderstedt in Germany. The players move around a board, which consists of 40 squares. On most of the squares are parts of companies, which can be bought. The companies have values between 1000 and 8000. Three companies are combined by a color. Whenever a player lands on a...
The government of Norway has set in motion a plan to create a national railway system. It cannot do it alone. Players will invest and run the network, with the government keeping its share of the profits. As soon as the government has paid its debt on one of the 10 railway lines, the government nationalizes the line and players get a bonus but they will...
In the card game North American Railways, 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end, the player with the most cash wins. North American Railways is mechanically simple but very tough to play well. Content 30 shares (six cards each in the five...
Property trading game about the places, plants and animals of the North Shore of Minnesota bordering Lake Superior. The game utilizes the watercolors of Brian Minor and Rebecca Minor to illustrate the game board, game box and deed cards. Manufactured individually by hand in Superior, WI by Brian Minor and his family. Playing pieces are actual pebbles...
In Northerners, players become jarls, leading their Viking clans into the untamed lands of Westfoldir—a place of rich resources and opportunity, but also fierce competition. After harsh winters and dwindling resources in their homelands, four powerful jarls arrive, each determined to claim supremacy over these new lands. In this strategic 4X game (explore...
Nurkanvaltaajat is a Finnish economy game where you're supposed to gather a certain amount of property as soon as possible by buying and selling shares of companies. An unlucky situation can lead a player to bankruptcy and out of the game. Prices of the shares vary randomly according to share price cards and a player can sometimes be offered with cheap...
Commercial game, related to Monopoly, for the purpose of promoting the city of "Nuremberg", in the South of Germany. The players move around a board, which consists of 40 squares. On most of the squares are parts of companies, which can be bought. The companies have values between 1000 and 8000. Three companies are combined by a color. Whenever a player...