18US is a "high-end" 18xx game of the entire history of US railroading (well, until the 1950s anyhow) on two map panels: twelve companies, four different categories of trains with either two or three levels of each (a total of eleven train types), and a substantially different set of mechanisms than the "classic" 18xx games. 18US is intended to appeal to...
18VA is an 18xx game set in Virginia as well as pertinent neighboring areas of Maryland and the District of Columbia. 18VA is a small game, in the style of Mark Derrick's one-state games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played. The major hook in this game is the coal trains, which run mainly West-East, taking...
18xx in 90 minutes? Yes! 18Xpress delivers the feel of a middle-weight 18xx game in just 90 minutes. 18Xpress features a streamlined network building and income system that significantly reduces the playing time of a typical 18xx game without sacrificing the core aspects of the system. This luckless game was inspired by the simplicity of Railways of...
18xx Checkers is a simplified Print and Play version of Tresham's 1829 Mainline designed to use common gaming material that most people own. One or two players will buy shares in four different Railroad Companies, lay track and operate trains to collect revenue. The playing surface is a standard checkers board and standard playing cards are used to...
18ZOO is an 18xx game set in a fictional ZOO, designed for 2-4(5) players and playable in about 100 minutes: - it is playable as a welcoming 18xx game, since many convention/rules are already in place, to let enter new players comfortably into the genre (i.e. they will find villages, dits, cities, shares, tokening, etc...) - it is playable as the quickest...
In 1920 Wall Street, a card game for 2 to 5 players, each player tries to collect shares from four different companies (corn, cotton, steel and oil), sell them if they need money, and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the...
1947 is a railroad game inspired by the 18xx Series and is set in India between 1836 and 1947. This 18XX game introduces some new mechanics: - Convertible Bonds, to finance your companies - Savings Shares, so a player can avoid becoming a Company president - however they also reduce your dividend. - emigrations - temples to reach with your routes for...
2038 is a space mining adaptation of the 18xx series of games. First, you have the ever important stock trading rounds followed by operating rounds where you try to deliver commodities mined from the asteroid belt. Instead of laying track, the players explore the asteroid belt and lay claims to various mining resources. During operation rounds, ships move...
The story so far – exploration of mineral resources on the moon The year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral...
22Mars is a very loosely connected sequel to 21Moon and gameplay wise a more complex bigger brother to 18Svea. 100 years after 21Moon, the year is 2217 and the space race has moved from the Moon to Mars. Earth is suffering from climate crisis and over population. The players, space entrepreneurs, are building train tracks and colonies, creating a new...