Bear Necessities is a competitive tableau‑building game featuring simultaneous drafting with a reserve, in‑game scoring, and honeypots! During each round, players draft two cards from their starting hand: one to add to their tableau and one to save for the next round, then pass the remaining cards to the player on their left. The card you add to your...
Beast Builders: Claws & Jaws is a fast-paced strategy card game. You are an alien gamer in the far future, using Earth-animal DNA to play an arena-combat spectator sport. Combine animal cards into a uniquely dangerous Beast, battling against your opponents for a prize of rare and valuable Lithium Salts. To win you must reduce opposing Beasts to 0 Health...
Players try to have the highest score at the end of three rounds of play or to be the first player to score ten or more points. Each player releases their ball along the track to score points before the eight ball drops and blocks the scoring track. The Beat The Eight Ball game from Ideal is a game of patience and skill. After the Eight Ball is set...
Players roll a dice and move around a board with variable options to collect, buy and sell stocks, bonds and futures. The round of plays are divided into years. At the end of each year players receive dividends and interests according to their portfolios and at the end of the fourth year the player with the highest cash and securities value is the winner....
Miniature naval rules for the Age of Sail, 1775-1815. Includes die-cut 1/1200 ship counters, compass, turning and wind direction gauges, charts and battle logs. The rules include a detailed tactical ship-to-ship combat system and a simpler Fleet Engagement combat system. Ship statistics are included for America, Denmark, England, France, Russia and Spain -...
Booklet of rules for playing a medieval negotiation power game. From Page 1 of the rulebook: Aim and Object of the Game To become King - and having gained the throne, to keep it! Brief Outline of Play There is a strict hierarchical structure with the throne at the apex. The numbers after office titles indicate their location on the city map (see insert...
You are a sheep farmer. You have raised a surprisingly similar flock of sheep to all of your neighboring farms. Because of this none of you can tell who is the finest at raising sheep. A cunning contest of sheep trading results! Each farmer secretly selects which sheep to trade with each neighbor, and which to send to the grazing fields. Lying and...
"BOP UP YOUR BEE BOP, WHEN THE SPINNER POINTS TO YOU... I'LL TRY TO CATCH YOUR BEE AND WIN A CHIP OR TWO" "Get ready! Get set! Play BEE BOPPER! One player bops their bee when the spinner points to their color. To win chips, opponents try to trap the bee before it is bopped, or catch the bee in their net after it is bopped. Who's the best BEE BOPPER?...
"Each player is an ambitious bee who wants to be the big-shot of the hive by building his or her own. Hives go up in value by having wide levels and tall stacks of honey. As soon as the Wax Stash includes the predetermined number of hexagons, the game ends. Whoever has built the most valuable hive (structure of hexagons) at the end of the game becomes the...
Polterfass (német nyelvű) ár: 4 880Ft. Kockajáték kockák nélkül! A Polterfass társasjátékban a kockákat kis hordók helyettesítik. Dobálj, tippelj, gyűjts a pontokat, nyerd meg ezt az izgalmas kocka-hordó dobálós játékot!Angol:The innkeeper of "The Wild Boar" tavern is a sly old dog! While they treat humble guests who don't ask for much to free rounds, for hard-drinking boozers they close the tap and...
Polterfass társasjáték 3000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
The BAPS booklet is 75 spiral-bound pages with a card-stock cover and two, letter-sized chart cards, one for infantry actions and one for vehicles and artillery. The rules were designed for WWI to the present; however, they work equally well for any "smokeless powder" era, including the Spanish Civil War, Mexican Punitive Expedition, Spanish-American War...
A simulation game created to demonstrate some key principles of supply chain management. It was made in the early 1960's by some professors at the MIT Sloan School of Management. The game is played by 4 to 8 people, who must cooperate despite limited information transfer. Early versions (including the one pictured) used pieces on a board, later refined to...