A game of tactical-level WWII air combat in the pacific. Originally published as a stand-alone game by Battleline, Dauntless was later (1981) republished by Avalon Hill as a gamette expansion for the game Air Force. AH added rules for ships and anti-ship weapons, carrier operations, and rockets. From a Battleline catalog: DAUNTLESS takes our proven and...
A hybrid board/app tactical air combat game for two players that runs on a ‘simultaneous turn by turn’ basis over a board of hexagons (board and pawns to print and assemble yourself). The app allows you to choose your next manoeuvre/action with a simple tap on the screen. The movement options available for a given turn are based on the manoeuvre that has...
Every summer, crowds gather in the New Mexico desert for a show like no other. Daring pilots compete in exhibitions of aerobatic skill and bravery. Dogfights, air races, and bombing runs are guaranteed to test the mettle of even the most seasoned veteran. Have you got what it takes? Air Show is a game and a game system. Take the controls of a stunt plane...
Air combat in the 1980's. An extremely simple game (one tiny page of rules) in which the players command the air assets of sectors of a military front. Each has, typically, 15 to 30 planes of various types to allocate secretly to one of four missions (Scramble Ready, Ground Attack, Offensive Air Superiority, Defensive Air Superiority). The allocations are...
Air Traffic Madness is a game for 2 to 5 people where players compete to land as many planes as possible. Each plane will score a variable number of victory points plus bonuses depending on how challenging a runway you land it on. Each player secretly chooses three orders cards to issue to their planes, two direct orders and one general order. Then players...
Subtitled "Simple Air To Air Combat in the Jet Age". From the rulebook introduction: "These rules are intended to provide a very simple and fast-moving wargame using any scale of modern aircraft models available at present, in conjunction with a hexagon grid. The size of grid will obviously depend upon the scale of models used." "To keep the game simple...
The night before June 6th, 1944, more than ten thousand Allied paratroopers were dropped into enemy territory to prepare the Normandy landings – but the troop-carrying planes were blasted by German anti-aircraft fire, scattering their airborne troops everywhere but where they were supposed to be. You are one of these paratroopers. And as luck turns out...
This expansion put the "Airborne" in "Airborne In Your Pocket"! It allows the players to play a mini-game, before the regular game, to simulate the parachute jump to the Drop Zone. All players have a set of Events and place their figuring on the special "Drop" Location. They start on the plane, then must decide when to jump, and how long their wish to stay...
This expansion allows you to reach the Drop Zone by landing on the beach with the rest of the boys. It allows the players to play a mini-game, before the regular game, to simulate the beach landings. All players have a set of Events and place their figurine on the special "Beach" Location. They start when their feet touch the cold water, then they must...