6 nimmt!: 30 Jahre-Edition is a 30th anniversary edition of 6 nimmt! that includes the standard base game that's playable by 2-10 players, as well as cards used in four variants of the base game (created by fans to commemorate the 25th anniversary of the game) and separate cards used in a new co-operative variant. Each variant must be played on its own...
Wolfgang Kramer developed this variant of 6 Nimmt! (more precisely, the version sold as 6 Nimmt! - Jubiläumsedition), that added a Zero card to gameplay. This mini-expansion (7 cards) for the 6 Nimmt! - Jubiläumsedition was available at Essen 2005 or through the Amigo website directly if you send in the coupon from the 6 Nimmt! - Jubiläumsedition. The...
Promo Card for 30th birthday of '6 Nimmt' The Jumping Cow doesn’t have a value of its own. When you place a card in the row with the Jumping Cow, use the card to the left of the Jumping Cow as your reference. When you place your card in the Jumping Cow’s row, it jumps to one of the other three rows – to the one that has the lowest value as its last...
In 6 nimmt!, you want to score as few points as possible. To play, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their...
7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds. Each turn starts with the players...
At the start of each planning phase the ninja player may choose to use their Spy Token by placing it on any Village Area on the board. The ronin player must then divulge any and all ronin that will be assigned to that area this round. If the ninja player cannot or does not want to use their Spy Token, the ronin player may use their Spy Token by placing it...
7 Seize is a speedy battle of pirate wits that anyone can play with common bits & bobs found around the home along with a standard deck of cards. The Kickstarter includes deck up playing cards with custom art, 49 pieces of booty, and a box that transforms into a balance scale. Players have 7 rounds to collect as much booty as they can. At the end of the...
7 Wonders: Manneken Pis – first available as a promotional item at Spiel 2010, then distributed later via the BGG Store and Spielbox – is a wonder that can be used with the 7 Wonders base game in order for players to have more choices of wonders available to them. Unlike the wonders included with the base game, Manneken Pis produces no resource of its own...
Lost Wonders is a fan-created expansion for 7 Wonders. This expansion adds a number of new boards and abilities to enhance and expand the game play of 7 Wonders, 7 Wonders: Leaders, and 7 Wonders: Cities. Ancient Wonders Angkor Wat Beiping Chichén Itzá Ithákê Lhasa Rapa Nui Yamato Venerable Wonders Antiócheia Capua Helvetia Persepolis Sparta Venezia Game...
7 Wonders: Myths is a multifaceted fan expansion for 7 Wonders. A city sacrifices resources, or meets building prerequisites, to invoke the "divine blessing" of an ancient deity from Greek, Egyptian, and/or Babylonian mythology. Divine blessings occur in the age in which they are invoked and are gone at the end of the age. It contains: - 35 myth cards...
Game Wonders is a fan expansion for 7 Wonders. It adds new wonders with a game theme to extend the game play of 7 Wonders and it's expansions 7 Wonders: Leaders and 7 Wonders: Cities. Play Transylvania and get stronger for every enemy you defeat, Jerusalem that gives you additional Gold and Victory Points for every new leader your neighbors hire, or devote...