William the Conqueror - 1066 is a two or three player tactical wargame which recreates the Battles of Stamford Bridge and Senlac Hill (more commonly known as the Battle of Hastings), the most decisive battles ever fought on English soil. The results of these battles profoundly changed the course of English history and language. At Stamford Bridge, the...
A rather rare football simulation from Wilson Sports. Play happens through use of cards, dice, a gridiron board, and a wheel for offense and one for defense upon which players select their chosen plays and then compare results. User note: I contacted Wilson Sports Equipment, and they at first told me that Wilson never made sports games, then, when I...
The skinniest and the weirdest race begins right now! You – yes, you – have received an invitation to participate in the "skinnies" race, a race in which only skinny people can compete. Problem is, the stadium that holds the race has incredibly strong winds that can blow skinny people like you in directions you don't want to go. Can you win this race...
"Windkracht 10" was in 1997-98 a rather successful Belgian TV series on a "search and rescue" team located in the military base at Koksijde on the Belgian coast. This family boardgame was published in 2006 to accompany the launch of the unavoidable movie. The game simulates the rescue missions. The board divides the Belgian coast and part of the sea in...
Winds of Caribbean is a naval battle-themed game of sailing ships during the Age of Discovery, based on the system of the masterpiece Wings of War: Dawn of War. Players control sailboats, shoot cannons, and sometimes come alongside to fight and aim for victory. The big difference between Wings of War and Winds of Caribbean is that the former has the same...
When the kids are away, the toys come out to play...AND FIGHT! Welcome to Windup War! Turn the keys and spring into battle! Assemble your army of toys, then command them in combat to be the last army standing! Ready? WINDUP THE WAR! In Windup War, you plan your army’s course of action to take down the armies surrounding you! Program your units’ actions and...
Become the most powerful magnate family in the Wild Fields! Euro, deck building, and area control. One to six players play cards and expand their deck of cards, but they have to be careful, because if their family head dies, they will lose the cards drawn to the deck! Found new villages, cities, and forts and protect them from enemies. Players will be...
"A game of plane to plane combat in World War I" There is plenty of goodies in the box, including three geomorphic map boards, plenty of thick counters, and as much rules as you can stomach. Luckily, you can select both your level of realism (i.e. complexity: ranging from the Mass Game to the Duel Game) and the length of the scenario (30 min to 4 hours)...
Wings for the Baron is a game of designing and manufacturing World War I aeroplanes. It uses cards to represent the various aeroplane technnologies and random events of the period. The mechanics are simple: each turn, the players secretly choose two actions to perform: Build (to construct factories), Spy (to acquire other players' technologies, Design (to...
The Great War has been going on for nearly two years, and the Western Front has become a series of fruitless attacks and counterattacks. Germany must control the air to break the stalemate and win the war. The army turns to the aeroplane manufacturers to build the best planes to drive the Allies from the sky. Wings for the Baron gives you control of one of...
It is 1916, and the First World War continues with no end in sight. With the war a bloody stalemate on the ground, the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 1-5 players to take the role of German aeroplane manufacturers, supplying the machines needed to drive the Allied air forces from the...
"Wings of Fire is a simple, simultaneous movement rules set that will allow you to recreate almost any WWII era air combat that actually occurred or even could have! Easy to learn, the rules are written so that once the game has been played once or twice, little leafing through them will be needed. Interaction among the players is stressed, with everyone...