You think motor sports are just a guy thing? Everybody knows the excitement that the beginning of a race can bring. All the lights are red. Engines roar. Tension rises. Suddenly a driver from the back has problems with his vehicle and raises his arm. For a short time the tension ebbs because the start is delayed. A short time later: restart. Again, all...
Turn or Burn is a print-and-play game of space fighter combat for 2 to 8 players. To start a game, players design their fighters from a deck of system cards. Each turn, players plot a single action by playing a system or maneuver card face down. After everyone has played a card, the actions are revealed. Movement is governed by Newtonian mechanics in 2...
Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up. Players choose one card from their hand in secret and reveal them...
Players must complete five missions successfully or succumb to the mole. Set Up: Remove all 10's and jokers from the deck and make an identity deck out of the following cards: Players 2: 10, 10, Joker Players 3 or 4: 10, 10, 10, Joker Shuffle the cards and hand one out to each player, removing the other cards entirely from the game. The player with the...
This is an Icehouse board game in the style of the Frogger video game. Icehouse pieces represent cars on a road that might run over turtles that are trying to cross the road. Each player secretly programs a series of moves for their turtles, and then the moves are revealed and resolved. Hitting traffic will cause your turtle to backtrack. The first person...
TV Wars is a game of television network battles for ratings. Each player plays one of four semi-fictional TV networks, and the goal is to end up with the most money when the game ends (which is either when only one network is left on the air, or when certain tiles run out). Players move pawns around a standard square-track board, with spaces that trigger...
The Twilight Express is a transcontinental train that carries all sorts of goods, crossing every city on the continent. Every day at twilight, the train, loaded with expensive goods, departs from the main station, fuming out smoke. Heavily guarded, the Twilight Express is no easy target for robbers and bandits. However, some people just never let go. And...
Twilight Struggle: A Turn Zero egy új mini-bővítés, amely lehetővé teszi a játékosoknak, hogy felfedezzék a két szuperhatalom alternatív kezdési helyzetét. Mi lenne, ha Chiang csapata tartózkodna Dél-Kínában? Mi lenne, ha a Churchill Tories 1945-ben újraválasztást nyerne? És mi lenne, ha a nyugati szövetségesek túl messzire haladnának a hídon, és először...
A promo card published by Asterion for the release of the Italian Edition of Twilight Struggle Card number "111 Optional" US event - Mid War - 1 ops "if there is at least one nation in Western Europe not Controlled by USSR, remove from that nation all USSR Influence but 1 (if there more than one nation not Controlled by USSR, the USA player choose the...
A promo card published by Devir for the release of the Spanish Edition of Twilight Struggle. Card number "111 Optional". Neutral Event - Late War - 1 ops Requires NATO. Each player rolls a die. The active player adds +1 and the player with more influence in Spain/Portugal also adds +1. In case of a tie, roll again. The winner adds 1 VP and adds 1 influence...
These 8 cards were included as promo decks #1 and #2 with the Twilight Struggle digital Kickstarter. It comprises of 4 card sheets with descriptions of the cards on them, an alternate Space Race Track board, a special Zaire counter to be used on the board if the "Mobutu Sese Seko" event card is activated, and 8 cards: Non-Aligned Movement Mobutu Sese Seko...