Armor Heavy Team is an official updating and expansion of the TacForce rules published by GDW/GHQ and done with the permission of GHQ. They cover tactical combat from 1950 to 2015. It is the most detailed set of rules ever written for the open market while still remaining playable. They are broken down into three levels depending on the amount of detail...
Compete against your rivals to run the best Taco Truck on Taco Street. Visit vendors to collect ingredients, plan your menu, and complete recipes to attract customers. Don’t forget to utilize marketing and skill cards to get the upper hand! Taco Tuesday is a family-weight game where rounds are made of two phases. In the first, players secretly select a...
User Summary: A map based wargame, intended to be played by opposing teams and refereed by a team of umpires, developed and adopted by the US Army as a training tool for guerrilla and counter-guerrilla operations in a jungle or densely forested environment. Teams are in separated rooms, and assign orders to company or platoon sized units in 6-hours time...
Description from the designer: Tact is the quick game of pure negotiation. In this 10-minute alternative to Diplomacy (One Night Ultimate Diplomacy, perhaps), players receive one colour card each and have one minute to talk to other players and submit their order cards detailing which player they will attack and with whom (if anyone) they will ally. When...
曇天/斬合 Tactics (どんてんのきりあい Tactics) Donten no Kiriai Tactics is a Japanese game for two players. It is a simpler game than the original 曇天/斬合 Legend (Donten no Kiriai Legend) to let players learn the basic game before progressing to the full edition. The designer includes solitaire rules. Two Samurais duel, using basic movement and attack cards. Measure the...
These days it's not enough to be the toughest crew on the streets; you need to make sure everyone knows it, too. Bring enough cans of spray paint to tag walls all over town, and enough muscle to make sure no one else does. There's nothing quite as satisfying as watching little punks drop their spray cans and run at the very sight of you — just make sure...
This is a full extra crew that you can swap in or out of your games (or play with an extra player). You can also mix and match crews to make a custom one. It includes one set of 7 Cobras and 1 Reference Card. These days it's not enough to be the toughest crew on the streets; you need to make sure everyone knows it, too. Bring enough cans of spray paint to...
These days it's not enough to be the toughest crew on the streets; you need to make sure everyone knows it, too. Bring enough cans of spray paint to tag walls all over town, and enough muscle to make sure no one else does. There's nothing quite as satisfying as watching little punks drop their spray cans and run at the very sight of you — just make sure...
A strategic table-top card game set in Japan during the age of samurai. Taiko was designed in Pittsburgh with the goal of creating a fast-to-learn game that engaged the attention of both casual (social) and strategic players. The number of players can be extended from a minimum of 2 seamlessly to an unlimited number of players (Present record is a single...
Take a Penny is played over a series of rounds in which players will secretly choose 1 of 8 actions from the their action card. After all players have made their selections, everyone will reveal their chosen action simultaneously and proceed to resolve them in order. Players cannot take the same action in consecutive rounds which adds to the strategic...
Take2 "The fast thinking word game" comes with instructions and 120 letter tiles. Each player starts with 8 tiles and uses them to make words in crossword/scrabble style in front of themselves. When one player has used all their tiles they call "Take2" and all players draw 2 more tiles to add to their stock. Words can be rearranged at any time and play...
In Takibi, the players are tending to a campfire. Each turn, players will choose and simultaneously reveal a card. Most of the cards have two halves: firewood and cocoa. The strength of the fire increases for each player who plays a firewood card. Depending upon the resulting strength of the fire, these players may earn points or take a penalty. If the...