Schnellboote, Tactical Small Craft Warfare, 1939-1945. SimCan says: "Darkness cloaks the Slot. Off the bow two other boats of the squadron idle along silently at 4 knots, almost invisible. The radio crackles into muffled life. The Tokyo Express has just passed the other half of the squadron, too distant to attack, but they are coming in. And they will now...
Schnelle Schnecke (Fast Snail) is a racing game game that is best described as a mathematician's Chutes and Ladders. The board shows a circular track as the body of a snail, and players start at the head and try to be the first to get their piece into the end space in the center, by way of 45 spaces. Some of the spaces have arrows that point to other...
The animals in the Arctic are bored. That's why polar bears, seals, ice gulls and even the odd orca have arranged to play a fun little game: floating on the ice floes. So without further ado, the animals jump around happily on the ice floes and try to form the largest possible groups with conspecifics. The orcas help where they can and the other animals...
Schrödinger's Cat in a pocket-sized game of curiosity that unfolds in ten minutes and stretches beyond the natural lifespan of the players. Equal parts infinite and intimate, two players, or two teams, take on the role of either the Cat Wrangler or the Scuba Master, making permanent, irreversible, life or death choices for their cat. Their goal, of course...
Dive and grab fast. Research the ocean! Roll the dice and the dive begins: search the deep sea cards and find the suitable swarm. But the glowing sea animals never stand still. Look closely and don‘t go wrong, else there are penalties. Abgetaucht und schnell geschnappt. Erforscht den Ozean! Die Würfel fallen und euer rasanter Tauchgang beginnt: Durchwühlt...
None of a Kind, a.k.a. Schwarz Rot Gelb, is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 color cards and 30 point cards (valued -4 to 10); each color card has 1-4 words on it, with the words being one of five colors but printed in one of the remaining four colors. Thus, the card might have "Gelb" (yellow)...
User Summary A simple two-player children's game inspired by the spirit and exploits of The Mad Scientists' Club book series. The object of the game is to be the first player to build a treehouse. The players each have their own team of four kids who are members of the Science-Mad Kids' Club. The players assign various actions for their kids to perform...
Players draw menu cards that have a list of various snacks. The active player then deals out a number of snack cards appropriate to each player depending on where they are on the game board. The active player then draws snack cards one at a time from the draw pile. If he doesn't need the card he passes it. If it’s a snack he needs he keeps it and passes a...
Scoop is a series of fast-paced word games where players compete to make three-letter words. The game has 35 target cards, 2.25" x 2.25", with single letters, and 150 cards, 1.15" x 1.15", with bigrams (two letters); all cards have point values. There are rules for 4 different games. In all but one of them the bigrams are all face up on the table for all...
The season is upon us once more: the time of year when the carefree rich escape from their oh-so-trying lives to idyllic retreats both near and far—and when we of The Society invite ourselves to their soirees, derbies, and day-to-day routines to play our annual game. This year’s mark has been carefully selected, and Constable Cramphorn is hot on our trail....