Reaper’s hideout is a print&play, polyomino roll&write, puzzle, exploration, role-playing game. For 1-∞ players, ages 8 and up, 30 minutes long. Game objective: explore the map, collect treasures, gain experience, fight monsters and become the first hero to defeat boss monster.Game components per player: One-page game sheet, two D6 dice, and colored...
Make and live stories with Rebisworld teaches you how to acquire the skills and behaviours you need to face life. Learning to guide yourself and others through the solution of internal conflicts, action plans and effective strategies. Rebisworld is aimed at all those who want to grow and improve their learning of happiness. Entering the world of 12 souls...
Description from the publisher: In The Receptionists players compete to reach as much money as possible by checking in guests and selling them extra services. Each player is a receptionist and their goal is the same. Once the guest deck is empty the game is finished and whoever collected the most money wins the game. While the players take turns in the...
David Charleston, now known as “Steelslayer,” and the rest of the Reckoners attempt to bring human governance back to Newcago and continue on their quest to liberate the oppressed peoples of the Fractured States. However, the Epics will not be so easily stopped. With new allies and challenges ahead, can you live up to the Steelslayer name? The Reckoners:...
The Reckoners: Kickstarter Promo Pack includes 6 Epic Cards, 4 Equipment Cards, 1 Rules Card, and The Reckoners: Untold Epics story booklet. This Promo Pack comes included with all Kickstarter copies of the game, but will not be included in the retail version of the game. Note: It is packaged inside of each Kickstarter copy of the game, but there will be...
In Recreo Arcano, the House of the Horneros compete against the House of the Capybaras in an underground game to take the director's cup, get all the potions or leave the rivals out of games. For that we will launch spell cards coordinating with our team without the rivals deciphering our plans. We will move the castle so that the modular board of cards...
User summary: A fast-play set of miniature rules for ship-to-ship combat in the Star Trek universe published in Issue 18 of Battlegames Magazine. They adapt Full Thrust to hex-play and replace damage rolls with a draw deck. Two scenarios are included with the rules. Requirements: Players will require these rules, several six-sided dice (d6), ship diagrams...
Red Baron is a game of air warfare in World War I (1914-1918), based on designer Jim Hind's earlier Aces High game system. The game covers a variety of missions including photo recon, patrol, artillery spotting, balloon busting, trench strafing, bombing, and train busting. Data cards are included for 64 aircraft (some of which feature variant models on the...
"Extensively researched, Red Baron is the first set of World War I air miniatures rules to combine historical accuracy with an easily playable rules system. Instead of relying on the luck of the dice, players have to use their wits to respond to constantly changing battle, just like their real-life counterparts." "Features rules for multiple maneuvers and...
Red Baron is a low complexity, quick playing board game of World War I air combat. This is not an aerial combat simulation by any means. It is a relatively simple "beer & pretzels" game in which the players use cards to fly their fighters, bombers, and balloons. The game is two-dimensional (no altitude considerations) and features three aircraft types...
Red Chicken Rising is a game about tactical spaceship combat in the Generic Legions universe. This game reflects the battle scenes of sci fi movies and TV shows. This is the science fiction of the Hitchhiker's Guide to the Galaxy, of Red Dwarf, of Mystery Science Theater 3000, of Futurama, and of Galaxy Quest. Red Chicken Rising is intended for use in...
Each of the 400 challenge cards features eight, colour-coded clues and five answers. The answers to six of the eight clues will form pairs of homonyms (sounding the same, spelt the same way, but with different meanings). The remaining two answers are the 'red herrings'. They will be homophones (sounding the same but spelt differently and with different...